.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 2: The Ascension Wars (http://forum.shrapnelgames.com/forumdisplay.php?f=55)
-   -   MP Game - Pain of Human Mose Game (http://forum.shrapnelgames.com/showthread.php?t=19090)

sergex May 17th, 2004 07:05 PM

MP Game - Pain of Human Mose Game
 
Hi,

Just thought I'd start a thread on this new game. Only house rule that Rabe set is "10 point magic path pretender". Something like Crone, Archmage, Enchantress, etc. No SC pretenders http://forum.shrapnelgames.com/images/icons/icon7.gif

Magic setting to 75% will make for a very interesting game I think. Event rarity is common right? Superhard research too right?

Are we going to wait for all nations to be picked before we start?

[ June 02, 2004, 03:22: Message edited by: Zen ]

Maltrease May 17th, 2004 07:26 PM

Re: MP Game - Pain of Human Mose Game
 
I've joined this game as Man.

rabelais May 17th, 2004 07:58 PM

Re: MP Game - Pain of Human Mose Game
 
Nope we wait for 10-12 players before beginning.

I will announce start 24h before it happens.

(Memo to the Wise: This means players should not click start)


Rabe the Registrar

Tuidjy May 17th, 2004 07:59 PM

Re: MP Game - Pain of Human Mose Game
 
I joined as Caelum. Superhard research? Maybe
I should have joined as Ulm :-)

Hey, just thought of this... Are humanOID
pretenders ok as well? I.e the werewolf,
freaklord, arch seraph?

Petar

[ May 17, 2004, 19:38: Message edited by: Tuidjy ]

Teraswaerto May 17th, 2004 09:45 PM

Re: MP Game - Pain of Human Mose Game
 
Joined as Pythium.

archaeolept May 17th, 2004 10:41 PM

Re: MP Game - Pain of Human Mose Game
 
yah, as I understand it, you are allowed to pick any 10 pt magic path pretender. Now, why you would ever pick the freak lord anyways, is a different question entirely...

This would allow the Skratti to be picked, but he is unavailable in 2.11

also, a word to the wise: don't take heavy drain. Magic is still very important, and you won't be able to ever catch up if you ignore it for the first 20 turns...

Tuidjy May 17th, 2004 11:43 PM

Re: MP Game - Pain of Human Mose Game
 
Hey, got any more words for the not-so-wise?
I.e. why is the freak lords a bad choice? I admit
I was planning on trying him.

Petar

Norfleet May 17th, 2004 11:50 PM

Re: MP Game - Pain of Human Mose Game
 
The Freak Lord suffers from a slightly elevated chassis cost over the basic Archmage. He gains a Misc slot, but still has no feet. So slotwise, he's roughly comparable to the Crone, who gains an additional misc slot(4 total), loses a body slot, keeps feet.

However, he does come with no starting magic, and his trampling freak creature is basically useless: You'd subject a rainbow mage to the rigors of combat as a trampler? Even if you did want to convert him into an SC, a trampler is hardly the way to go: Tramplers are lousy SCs due to difficulty in controlling fatigue.

Basically, there are cheaper chassis options that can do the same job. However, in rainbows only, the Freak Lord is not as automatically unattractive as the others - He *IS* viable in such a game....probably the only game you'd ever see one.

Tuidjy May 18th, 2004 12:45 AM

Re: MP Game - Pain of Human Mose Game
 
Thanks for the info. But even with all of this
in mind, I think I will give him a try. You said
it yourself - there will be no better time to take
him for a ride.

I did not know the crone had some many extra
miscelanious slots. Maybe I should give all
of the humanoids a second look.

Petar

Gandalf Parker May 18th, 2004 01:03 AM

Re: MP Game - Pain of Human Mose Game
 
Hmmm great time to try maximum bless. http://forum.shrapnelgames.com/images/icons/icon7.gif
Man/tuatha? Marignon? Vanheim?

[ May 18, 2004, 00:04: Message edited by: Gandalf Parker ]


All times are GMT -4. The time now is 08:03 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.