.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Campaigns, Scenarios & Maps (http://forum.shrapnelgames.com/forumdisplay.php?f=140)
-   -   Scenario reviews (http://forum.shrapnelgames.com/showthread.php?t=52633)

RetLT July 18th, 2022 07:14 PM

Re: Scenario reviews
 
Scenario #398 Revenge
Difficulty: Medium
Size: Small/medium
Time: Medium
Playable from either side: Yes: Easy/Medium as player 2
Enjoyability: 4

Note: Airborne operation

RetLT July 24th, 2022 01:36 PM

Re: Scenario reviews
 
Scenario #399 East Prussia
Difficulty: Easy
Size: Large
Time: Very long
Playable from either side: Yes: Medium/hard as player 2
Enjoyability: 2

RetLT August 5th, 2022 03:55 PM

Re: Scenario reviews
 
Scenario #400 Tarawa
Difficulty: Easy/medium
Size: Very Large
Time: Extremely long
Playable from either side: No: AI does not use smoke and engages bunkers with rifle fire
Enjoyability: 3

Amphibious landing

Mobhack August 5th, 2022 04:51 PM

Re: Scenario reviews
 
Bunkers can be succesfully engaged with rifle fire, it creates suppression and occasionaly a round gets through the firing ports. Same with general HE bombardment as well.

Ts4EVER August 5th, 2022 05:19 PM

Re: Scenario reviews
 
By coincidence I just replayed the next scenario, Peleliu day 1. After completing it, I saw that the designer rather cleverly made "fake" landed planes by reskinning fortifications. I never spotted most of them during playing though. I wonder if there is some kind of "visibility" stat that could be edited here, because the game obviously treats these as earthworks or bunkers that have been camoflaged. I think this would make the scenario(s) a bit more spectacular.

Mobhack August 5th, 2022 07:10 PM

Re: Scenario reviews
 
Scenario designers can do really odd things which produce totally weird results.

If the "fake" plnes have no crew then they are likely not to be spotted unless a unit randomly occupies the hex and flames them from staying there a turn. Abandoned wrecks dont get spotted much, IIRC.

Ts4EVER August 7th, 2022 07:22 AM

Re: Scenario reviews
 
I dont think these are actual "wrecks" though, he changed bunkers to display plane icons instead of their usual graphic. They are also edited to have no armor. I was just wondering if they somehow could be made easier to spot by editing some attribute as well.

Mobhack August 7th, 2022 08:24 AM

Re: Scenario reviews
 
Try editing the size to something big then?

Ts4EVER August 7th, 2022 11:53 AM

Re: Scenario reviews
 
So "size" controls that? In that case it might be worth looking into if you want to fix stuff on this.

DRG August 7th, 2022 01:14 PM

Re: Scenario reviews
 
Normally I recommend using Trucks for "fake" landed aircraft. I don't see the point in using bunkers but in this case, the ones I checked had the amour reduced to zero.

The wide variety of ways to handle an issue is what keeps this game "interesting" and yes, the size of the unit can be easily changed in-game using the Edit Unit Data screen. NORMALLY you would not want bunkers spotted from a distance unless it was a fortress. A G4M in the game is size 5 and an A6M would be 3 but it's a minor detail as they are "non-combatant"

What I find interesting is this editing feature seems to be unknown to even experienced players


All times are GMT -4. The time now is 06:19 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.