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-   -   Conquest of Elysium 3 dev log (http://forum.shrapnelgames.com/showthread.php?t=47712)

Johan K August 29th, 2011 04:55 AM

Conquest of Elysium 3 dev log
 
Here is the development log for Illwinter's upcoming game:

http://jaffa.illwinter.com/coe3/coe3progress.html

It is not very verbose, but with some luck you might find something interesting there. I probably should add some more screenshots and features to the CoE3 page, but that will have to be next time.

Edi August 29th, 2011 06:29 AM

Re: Conquest of Elysium 3 dev log
 
Thanks.

It doesn't need to be very verbose. That's plenty good for following progress of the development in a general sort of way and should give some idea of the situation for those who are familiar with CoE2.

Gandalf Parker August 29th, 2011 09:35 AM

Re: Conquest of Elysium 3 dev log
 
What? a programmer be verbose? Ive never known it to happen :)
Not sure if posting a dev page is a good idea but we will see

WraithLord August 30th, 2011 04:26 AM

Re: Conquest of Elysium 3 dev log
 
It's very cool. Thank you.

Doppelganger sounds real nice :)

"* You do not conquer allied squares if they have troops in them"
What, would alliances be supported?

"* F2 for player overview" - overview is always a good idea :)

When would pre-order start? :D

Edi August 30th, 2011 06:44 AM

Re: Conquest of Elysium 3 dev log
 
Quote:

Originally Posted by WraithLord (Post 782668)
"* You do not conquer allied squares if they have troops in them"

What, would alliances be supported?

They are, indeed...

WraithLord August 30th, 2011 07:54 AM

Re: Conquest of Elysium 3 dev log
 
OMG. One can only dream that one day dom-IV would have that...

Hey, one can only dream that one day dom-IV would be made by IW.

Here's to IW crafting many many game in the future :cheers:

Gandalf Parker August 30th, 2011 10:24 AM

Re: Conquest of Elysium 3 dev log
 
Alliances are supported by creating "teams" at the start of the game.
Your armies do not attack each other. You can share a location. Your army can hide in one of his castles (but not recruit there). You can participate together in an attack. And you can team with the AI.

On the other hand:
You cannot create a team in mid-game, and you cannot dissolve a team. No backstabbing other than maybe taking some of his resources if he didnt leave at least one unit there.

I guess you COULD do outside-the-game agreements for Dom3 style NAPs, alliances, and backstabs. But they also will have Dom3 style of non-sharing a location without your units attacking each other

Edi August 30th, 2011 10:48 AM

Re: Conquest of Elysium 3 dev log
 
The other limitations are a maximum of 8 players per map and a maximum of 6 teams. Eight players even on an enormous maps gets cramped fast.

AIs can also be teamed with each other.

Edi October 30th, 2011 12:40 PM

Re: Conquest of Elysium 3 dev log
 
There has been a ton of work done on CoE3 since this thread was last bumped.

New features, new graphics, balance fixes and we're also going to get a map editor with the game. A scriptable map editor at that, meaning that e.g. events can be scripted to happen in various ways under various conditions.

jimbojones1971 November 2nd, 2011 08:16 AM

Re: Conquest of Elysium 3 dev log
 
This is sound very good, I am really looking forward to it. The team aspect in particular would be a lot of fun, I think.


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