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-   -   [WIP] Campaign - 29th Infantry redux (http://forum.shrapnelgames.com/showthread.php?t=52974)

Ts4EVER April 9th, 2023 04:38 PM

[WIP] Campaign - 29th Infantry redux
 
Hi,
due to SAS-Troopers feedback in the original campaign thread, I decided to start a remake of this 2012 campaign of mine.
When I say "remake" I mean it, this is not just a fixup: All maps will be replaced by entirely new ones made with the Venhola tool, leading to improved detail and realism. I also decided to add branches, as well as additional scenarios that were not in the original at all. I also will fix some historical mistakes.
In the attachments you will find a WIP version that goes up to the battle of Saint Lo. It would be nice if some people could test it and give me feedback on how it runs, especially difficulty. If you want to test it, best keep a savegame from the end of the last scenario, so you can just keep going from there once I release an updated version with more scenarios.
Ts4EVER

Quote:

2nd Bataillon, 116th Regiment, 29th US Infantry

June - December 1944

Design by Ts4EVER

In this campaign you will command Company E, G, F and the heavy Company of 2nd Bataillon, 116th Infantry.
You will lead them from the beaches of Normandy, through the hell of bocage, the bombed out ruins of Brest and into the heart of Germany herself.
You will face a wide range of different challenges, both in terms of terrain and enemy forces.

This is the REDUX version of this campaign. Additional scenarios were added, balance was improved and all maps were remade with satellite data, courtesy of the Venhola tool.

The campaign is suitable for beginners. Even a new player should have no problems getting at least a draw in most battles, however, to achieve a decisive victory you will have to pull out all stops.
As can be expected, the campaign is infantry heavy, although you will command tanks in some scenarios. Unless you suffer a decisive defeat, you will be able to progress to the next scenario, although in some cases you might have to have another try at clearing the map.

You will receive 50 repair points between major battles. In some cases a draw or worse will instead require you to immediately carry on with another scenario, without refit. From time to time your force will be moved into
reserve for major reconstitution: In this case you will receive enough repair points to refit and upgrade your units. That said, it is not necessary to expand your core force.

Some scenarios limit your deployment area by advising you to deploy north or south of a certain line. Always listen to those instructions, otherwise the scenarios will not play out like intended!
NEW VERSION FURTHER DOWN

Ts4EVER April 20th, 2023 12:51 PM

Re: [WIP] Campaign - 29th Infantry redux
 
One thing I maybe should have mentioned: the later scenarios have long time limits. It would be good if people playing the campaign could tell me how many rounds they needed to clear these maps, so I can finetune the time settings.

DRG April 20th, 2023 03:00 PM

Re: [WIP] Campaign - 29th Infantry redux
 
Since this is a WIP I will not include it in the update / patch

Ts4EVER April 21st, 2023 08:21 AM

Re: [WIP] Campaign - 29th Infantry redux
 
Yes it is not ready for wide release.

Ts4EVER June 18th, 2023 04:09 AM

Re: [WIP] Campaign - 29th Infantry redux
 
Any feedback from those who have tried it out? Would be very helpful.

Ts4EVER July 28th, 2023 12:50 AM

Re: [WIP] Campaign - 29th Infantry redux
 
1 Attachment(s)
New version, the campaign now runs until September 1944. 14 scenarios in all plus one setup scenario. If you played it before you should be able to just continue your last save.
The Germany missions are still missing.

Ts4EVER September 16th, 2023 06:26 AM

Re: [WIP] Campaign - 29th Infantry redux
 
Next installment. This version adds the fighting around Aachen and the Roer river plain, up until Operation Grenade in February 1945, which means that I am now officially past the end date of the original campaign! These scenarios represent something of a climax of the campaign, also in terms of difficulty.
I am in the process of planning and researching now for 2 or 3 additional scenarios set in the Ruhr Pocket. After that, the campaign will be officially done. There are 24 scenarios now, with 21 being actual gameplay scenarios.
As always, if you have been "playing along" you can just continue your save.

BTW making venhola maps in this area is massively complicated by the fact that coal extraction has utterly changed the landscape after 45.

Apparently the file is now too big to actually upload, even zipped... I will try to host it on my onedrive instead, tell me if it works:

https://1drv.ms/u/s!Apjf_o7IsiaVhdQ3...I-ehg?e=mPCrS0

lukerduker123 September 18th, 2023 02:14 AM

Re: [WIP] Campaign - 29th Infantry redux
 
Remind me once I get off work tomorrow to give this a try! I can't believe I missed this.

Ts4EVER September 18th, 2023 08:17 AM

Re: [WIP] Campaign - 29th Infantry redux
 
Well, not sure how I would remind you, but thanks!
BTW, I think one reason why the file is too big to upload here now is that I added massive real life maps, some of which are used several times, with differing amounts of destruction, as the player moves across them.

https://photos.app.goo.gl/oER3oYoA3xcXAC17A

https://photos.app.goo.gl/Sy11YpoSfugjxaK67

DRG September 18th, 2023 02:11 PM

Re: [WIP] Campaign - 29th Infantry redux
 
Yeah 3.7MB is a bit large for this website but it downloaded very quickly from your onedrive account and I don't have what you might call a zippy-fast internet connection

I assume this is still a WIP ?


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