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-   -   Bug: Sea of Ice does not prevent retreat (http://forum.shrapnelgames.com/showthread.php?t=46691)

Herode November 29th, 2010 02:51 PM

Sea of Ice does not prevent retreat
 
The story :

- Sea of Ice active
- A scout with a Ring of Water Breathing spies an underwater province just near a coastal province of mine
- Evil shrimps patrol and eventually find my scout
- A battle ensues, the scout retreats...
- ...and ends his movement in my land nearby province (despite Sea of Ice).

:D

PriestyMan November 29th, 2010 03:02 PM

Re: Sea of Ice does not prevent retreat
 
yeah that's a known bug. fortunatly its not an issue that often.

thejeff November 29th, 2010 03:21 PM

Re: Sea of Ice does not prevent retreat
 
What's more annoying is that Water-breathers fighting on the coast when Sea of Ice is up will retreat into the water and then be trapped. This happened to many Basalt Kings and several Tartarians in one game. Particularly frustrating when even the Lighting Cyclops can't get out, since Cloud Trapeze doesn't work in the water.

This is also exploitable, if you have a coastal province where you can attack & retreat. Some of your units will wind up on the other side of the ice.

sansanjuan December 1st, 2010 05:25 PM

Re: Sea of Ice does not prevent retreat
 
Quote:

Originally Posted by Herode (Post 764338)
The story :

- Sea of Ice active
- A scout with a Ring of Water Breathing spies an underwater province just near a coastal province of mine
- Evil shrimps patrol and eventually find my scout
- A battle ensues, the scout retreats...
- ...and ends his movement in my land nearby province (despite Sea of Ice).

:D

May be works as designed to simulate them running (swimming) away so fast that they break through the ice barrier leaving the classic cartoon silhouette. Or perhaps I'm just full of it. ;)
ssj

cleveland December 10th, 2010 11:26 PM

Re: Sea of Ice does not prevent retreat
 
A markata lept through a Angakok's fishing hole. Happens all the time. ;)


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