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-   -   Countering Awe & Fear? (http://forum.shrapnelgames.com/showthread.php?t=49080)

JonBrave August 23rd, 2012 04:29 PM

Countering Awe & Fear?
 
I am facing a lone (AI) Pretender with Awe & Fear. (He is not undead, and I have no Death or undead anything.)
  • Am I right that what I need is as much morale as possible?
  • Other than the obvious (e.g. Sermon, Morale Bless), are there any spells or items to help?

sansanjuan August 23rd, 2012 06:03 PM

Re: Countering Awe & Fear?
 
Berserk comes.to mind. The amulet of lycanthropy and berserk armor will work. Touch of madness and growing fury on the spell side.
Ssj

JonBrave August 23rd, 2012 06:23 PM

Re: Countering Awe & Fear?
 
Thank you, I had not thought about beserk-ness.

Reading the manual's "Berserker" ability, it says they (may) go berserk after first wound. Is that the case for the spells & items you mention, or do they make them berserk from the outset? Because if it's only after first being wounded, they may not get that far before they get routed!

Fantomen August 23rd, 2012 07:27 PM

Re: Countering Awe & Fear?
 
Lycan ammy is a good choice against awe SC god because unlike the wolf pelt or normal berserk attribute it auto berserks the unit, removing the need to trigger the berserk with damage. So a couple commanders with lycan ammy and dual weapon of choice with some high morale bodyguards can work.

Mindless units will also ignore the awe/fear, so battlesummoning elementals can work. Especially fire or air elementals if he lacks either of those resistances. CTing some air mages on top of awe/fear SC and spamming air elementals is a counter I used many times.

A high morale frontline with mages casting something he is vulnerable to is a good choice as well.

BewareTheBarnacleGoose August 23rd, 2012 07:38 PM

Re: Countering Awe & Fear?
 
If you give a character a berserker item they will have the "gone berserk" ability when combat starts. Be careful about giving them to your SCs, because they wont be able to cast spells.

As far as I know, units with the "berserker" ability only go berserk if they are wounded, or if you cast the spell "growing fury" (Thaum 5,N4). If the fear is really overwhelming, the latter is probably your best option.

Fantomen August 23rd, 2012 07:48 PM

Re: Countering Awe & Fear?
 
Only certain items give "gone berserk", others give the berserk attribute that needs to be triggered.

They also stack up the berserk bonus, lycan ammy + flesh eater is a pretty cheap and nice anti thug.

rdonj August 23rd, 2012 09:27 PM

Re: Countering Awe & Fear?
 
Touch of madness will immediately grant the gift of berserking.

Immaculate August 24th, 2012 12:41 AM

Re: Countering Awe & Fear?
 
the spell 'swarm'

Soyweiser August 24th, 2012 05:47 AM

Re: Countering Awe & Fear?
 
Minor thing, as awe and fear add another layer to the layers SC gods already have (high def/prot/hp probably). Try to cast spells that hold them in place.

See here for a list
http://dom3.servegame.com/wiki/Key_s...ization_Spells

While it will not counter awe it will at least make it more likely that attacks hit.

Archery also ignores awe.

Redeyes August 24th, 2012 10:20 AM

Re: Countering Awe & Fear?
 
Quote:

Originally Posted by Immaculate (Post 810080)
the spell 'swarm'

This spell butchers a lot of lone pretenders or thugs/SCs even.

Use it!


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