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-   -   New dungeon graphics (http://forum.shrapnelgames.com/showthread.php?t=22194)

henk brouwer January 1st, 2005 09:20 AM

New dungeon graphics
1 Attachment(s)
Here are some graphics I made for the xerathul's revenge module, since that project is delayed quite a bit I thought I might as well upload them for other people to use.

It's a set of thick brown dungeon walls, and matching floors, columns and lights. I added some chest and torches I made earlier.

The .zip file contains a terrain.txt file with terrain descriptions for the new graphics, with working lightswitches and chests. (or so I hope, didn't really test this). You can paste the terraindescriptions into the terrain file of your choice, so you can start building maps right away, without having to do all the tedious editing of the terrain file.

I could make some doors and aditional tiles if there is any demand for those.

ace joh January 4th, 2005 08:59 PM

Re: New dungeon graphics
Looking good as always, too bad I won't be needing those in a ww2 module http://forum.shrapnelgames.com/images/smilies/frown.gif
Well, I've been thinking of doing a small seperate project to learn mapmaking, although I fear that it won't end up as small as I wanted, and will be stuck with two unfinished modules...

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