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-   -   Call for Captains (http://forum.shrapnelgames.com/showthread.php?t=45247)

Septimius Severus March 31st, 2010 02:33 PM

Call for Captains
 
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Call for Captains :call:

Noobs and Vets II, the second game in the Noobs and Vets series and my fifth large scale team game has entered the early recruitment phase. Before we can begin, we should have captains for all of the teams.

I am in need of veterans or intrepid intermediates with the courage, conviction, and abilities to step up to the challenge and helm one of the four teams. Each team has their own set of strengths, specific pretenders, and abilities, but only one will achieve ultimate victory.

Children of Crom:

"But Crom is your god, Crom and he lives in the earth"

With earth, fire, siegecraft, forging, arms, armor, the enigma of steel, powerful priests and inquisitors, specific thematic pretender choices including the Forge Lord, the Cyclops, and the Scorpion King, the Children of Crom have the might, magic, and muscle needed to smash the opposition burn them to cinders.

Sanguinarium:

"There WILL be blood!"

The combination of blood, nature, death, stealth armies, vampires, reanimated legions of vine creatures, serpents and other creeping things, suggests the Sanguinarium team has everything it needs to ensure that their enemies drown in lakes of their of own blood.

Supplicants of Set

"Death, like birth, is a secret of Nature"
- Marcus Aurelius

What exactly is this secret? If the Supplicants have their way, their enemies will discover the answer sooner than they had expected. Death, dying, necromancy, conjuration, enchantment, the spirit world, toxic natural substances, these are the tools of their dark art. The Lich Queen, Master Lich, Ghost King, and Prince of Death, just a few of their horrific practitioners.

The Usurpers:

"The best victory is when the opponent surrenders of its own accord ... it is best to win without fighting"
- Sun Tzu

Such is the the theme of the Usurpers, led by the bizarre and otherworldly R'lyeh (aka The Gimp). Masters of astral magic, thaumaturgy, mind control, magic research, and time and space travel, the Usurpers are easily able to mentally commune with one another to increase their power and to reach out and blast the minds of their opponents or turn them against one another without the need for much physical combat.

Have the guts to answer the call?

Find out more here:

http://forum.shrapnelgames.com/showthread.php?t=45227

Septimius Severus April 3rd, 2010 10:49 AM

Re: Call for Captains
 
Update: Ashdod has been added to the Children of Crom (with a few caveats) giving them now an even greater chance of victory and more power.

Intermediates or vets who desire to lead a team, there is still plenty of time to join. See link above.

Septimius Severus April 7th, 2010 02:58 AM

Re: Call for Captains
 
More critical acclaim for NaV II from newbie players to more experienced players keeps pouring in:

"Fantastic"
- Doo (new Dom3 player)

"A brilliant game with many features"
- Sombre, Dom3 "Luminary"

No guts, no glory!

"Anyone can hold the helm when the sea is calm"
- Publilius Syrus

Sombre April 7th, 2010 08:37 AM

Re: Call for Captains
 
Septimus, you are quoting me completely out of context. This is flat out intellectual dishonesty. The above quote is from a sarcastic response to Septimus trying to advertise this game in the maps and mods forum, somewhere it absolutely didn't belong.

But since you want a quote from a 'luminary' - let me extract a couple from my earlier response to your unsolicited game invitiation.

"I don't want to play in your game because it looks terrible, I hear it's terrible and (this part of the quote would break the forum rules, so it is suppressed)." - Sombre

"Literally every person I have spoken to about you or your games has had nothing but negative things to say." - Sombre

Septimius Severus April 7th, 2010 02:51 PM

Re: Call for Captains
 
Well, what do you know. I can even take a sarcastic and mean-spirited quote from yourself and use it for constructive purposes. Isn't that something?

Now hurry and join NaV II. We have leaderless noobs waiting for your "visionary" leadership. If I don't deliver the best team game experience you've ever had, and if you don't have the greatest time you've ever had in any game, I will retire from admining and hand off the admin of game 3 to someone else. That is my guarantee. And I stand behind it.

Sombre April 7th, 2010 03:00 PM

Re: Call for Captains
 
Yes, it's intellectual dishonesty. I thought we covered that.

You aren't doing it to be constructive, you're doing it to troll and promote your game and by extension, yourself. Just like every post of yours I've read.

But go ahead and keep whining that everyone who criticises your behaviour is just being a dick and people don't want to join your games because they're herd animals, afraid to try new things who lack the courage and vision to join you in your heroic attempt to save the community.

I guess it's a lot easier than taking responsibility for your torrent of passive aggressive posts or accepting that you've driven away the people who initially thought your games were actually a good idea.

Maerlande April 7th, 2010 03:21 PM

Re: Call for Captains
 
More quotes:

"Personally, I try to avoid notions of what is "normal", "usual", "customary", and or "coventional"." - Septimius Severus

http://forum.shrapnelgames.com/showp...&postcount=795

Septimius Severus April 7th, 2010 03:42 PM

Re: Call for Captains
 
Intellectual dishonesty? Ha. If there is any of that going on it must be on your part Sombre and your being dishonest with yourself (perhaps hiding a begrudging admiration for someone who tries to create something unique). Chaining together mods in tiny team dueling duo games and calling it unique is not the same as the many diverse elements of NaV II, which does differ significantly from much of the standard fare one usually finds listed here on Shrapnel. But anything that is different and unique should be applauded even such games.

Graeme Dice April 7th, 2010 03:52 PM

Re: Call for Captains
 
Quote:

Originally Posted by Septimius Severus (Post 739399)
Intellectual dishonesty? Ha.

Yes. You are misrepresenting his position through selective quoting. It's also known as lying if one isn't trying to be diplomatic.

Quote:

But anything that is different and unique should be applauded even such games.
Not really. There are an infinite number of things that are different and unique and which also don't deserve to be applauded.

Sombre April 7th, 2010 03:54 PM

Re: Call for Captains
 
I wondered when you'd start calling me jealous you egomaniac.

Hilarious.

And putting words in my mouth now. No need to quote out of context when you can just make stuff up. Please link to me calling a 'tiny team dueling duo games' unique.

But no more. I concede, I can't stand anywhere but in the shadow of a visionary such as yourself. I can only step aside as the surge of players wishing to join your awesome game as captains sweep through, trampling my pathetic efforts underfoot. Even my broken sobbing is drowned out by the clamour of critical acclaim heaped upon your incredible efforts. You truly are the best amongst us - it's a wonder there was even a community before you graced us with your presence.

By the way that's SARCASM you dolt.


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