*WIP* Campaign "Freyberg's Left Hook"
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Hi,
after a long hiatus, I am back. This campaign is a bit shorter than my previous ones, with only 4 scenarios. However, all scenarios are pretty big and I used the venhola site to get very accurate maps! Quote:
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Re: *WIP* Campaign "Freyberg's Left Hook"
Perfect, gonna try it out as soon as I can. If you still have your sources, I would gladly accept some, there is an Italian scenario from that battle on my to-do list.
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Re: *WIP* Campaign "Freyberg's Left Hook"
I used the Osprey Book on the Mareth Line campaign.
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Re: *WIP* Campaign "Freyberg's Left Hook"
There is a problem with this campaign I have not been able to solve. It gets to the end of the fourth battle and the experience increases are shown and the game crashes in a way I have never seen before. I have checked other existing campaigns and some other new ones and they do not do this. I have tried it in it's original slot and a renumbered slot and I have ScenHack checked the extracted scenarios for problems and everything looks perfect except it shuts the game down COLD in the middle of the final experience review and never makes it to the " Your campaign is over " screen so I regretfully have to pull it from the patch files which is too bad, I liked the number of units and the maps were superb. It would still be playable to anyone who wants to give it a try and who knows maybe your machine will not crash but mine does so it's not making it into the next upgrade
Don EDIT: I did save the maps though. They will be included with the upgrade |
Re: *WIP* Campaign "Freyberg's Left Hook"
Hmm weird. I wonder how to approach this... a first step would be maybe looking if there is a unit in the core force that is not used in other campaigns? That being said, since there is no other NZ campaign it would be a long list I suspect...
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Re: *WIP* Campaign "Freyberg's Left Hook"
I tried it with an older EXE, last years EXE and this years EXE and every time it gets mostly through the final experience reports then shuts the game down in a way I have not seen before. The three scenarios before that all end perfectly so from my POV the only way to fix that for sure would remove every unit and start again but *I* simply do NOT have any time to do that. As it is now I'm sitting here 12-14 hours a day getting the last minute details done becasue this next upgrade is going out at the end of the month and as of two days ago I am not adding anything new to either game
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Re: *WIP* Campaign "Freyberg's Left Hook"
Ok, fair enough. I will try to fix it for next year (assuming there is another patch). Of course it would be helpful if someone else could play through the campaign and report any crashes.
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Re: *WIP* Campaign "Freyberg's Left Hook"
On a different note, could you check which is the last unit shown in the experience review before the crash? that could be a first lead.
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Re: *WIP* Campaign "Freyberg's Left Hook"
I cannot say for sure but I can say it seem to vary but it did seem to get well into the last run through when it crashed the game but I simply do not have time to go back and test it again.
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Re: *WIP* Campaign "Freyberg's Left Hook"
Working my way through this campaign. No crashes so far.
I did notice the following issues however: 1. In the first scenario there are NZ unit flags at 15,6 15, 7 and 16,8 but no units 2. In the 3rd scenario the reinforcement ammo lorries arrive at hex 0,0 off map. |
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