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-   -   Blitzkrieg Banzai? (SP1 Conversion) (http://forum.shrapnelgames.com/showthread.php?t=50700)

DRG April 23rd, 2021 08:43 AM

Re: Blitzkrieg Banzai? (SP1 Conversion)
 
2 Attachment(s)
Ryan

I know you said "This is a crude version 0.5 beta" it is remarkable that you have managed to resurrect it to this point but there are issues that may be too deep to fix and it might simply be easier in the long run to open and old one. Get a feel for what's needed then recreate it using the current game because chances are there are other gotchas like this lurking

I opened it up and poked around. The first thing I noticed was all the soft sand reports as clear terrain but the other issue might be too deep to fix.

I started the scenario and advanced a BDRM and it was fired on by a TOW Jeep

http://forum.shrapnelgames.com/attac...1&d=1619181556

We have had trouble with message overwrites in the past but not so much lately and to check that I built a quick scenario with Egyptian BRDM's US Army TOW Jeeps and this is the message shown

http://forum.shrapnelgames.com/attac...1&d=1619181705

Just FYI

MarkSheppard April 23rd, 2021 04:38 PM

Re: Blitzkrieg Banzai? (SP1 Conversion)
 
Quote:

Originally Posted by DRG (Post 850137)
I opened it up and poked around. The first thing I noticed was all the soft sand reports as clear terrain but the other issue might be too deep to fix.

I started investigating this and my original hypothesis was that it was an issue with Fred's old SPWW2 Map conversion utility routines that he made to convert from SPWW2v2 (aka SP2 maps) to the new SPWW2v3 map you guys introduced long ago.

However, I opened up the original scenario in SP2 and the soft sand hexes were also reporting as CLEAR in SP2.

Checking the release history, I think you guys made soft sand and snowdrifts have the "immobilize" feature and unique terrain ID numbers back in DOS SPWW2 v3.0.

So that's a note to add to my own documentation:

NOTE: Fred Chlanda's Map Conversion code is a strict SP2 map format to SPWW2 version 3.0 map format converter; in that it transfers over the data and values for the old map over to the new map, causing the map to not have the newer features developed over the years by the SPCAMO team.

For example:

If you convert a Steel Panthers 2 desert map for use in WinMBT, the converted map will show soft sand hex graphics, but will display "CLEAR" when you mouse over the hexes in question.

This behavior is "correct" for Steel Panthers 2; which exhibits the same behavior -- Snowdrifts and Soft Sand dunes in that game engine are "cosmetic" for show features to break up the monotony of large snow or desert areas.

It all depends on what you wish to do -- if you wish to recreate the straight SP2 experience of these old scenarios in higher resolutions with improved battle routines and icons; using the maps as-is is fine.

If however, you wish to add all the new terrain types that the SPCAMO team have developed since 1999, it is highly recommended that you follow the following workflow:

1.) Push the BATTLE button on the main screen

2.) Choose the nations and the scenario date and push CONTINUE

3.) At the Purchase screen select VIEW MAP

4.) Push '/' on your keyboard -- this will redraw the random map for your current opponents and time period using SPCAMO's built-in batloc routines.

5.) Keep redrawing until you find a map that closely approximates the old one.

6.) Push the 'e' button on your keyboard to save the random map into a map slot.

7.) Load that random map into your scenario and edit away.


Long term, since I have the source code for that version of Fred's WW2Map, plus a working Borland environment in a virtual machine, I might be able to compile an updated WW2Map that converts soft sand and snowdrifts. But no promises.

Quote:

We have had trouble with message overwrites in the past but not so much lately and to check that I built a quick scenario with Egyptian BRDM's US Army TOW Jeeps and this is the message shown
I can confirm this error message, and I can confirm it is due to my own mistakes; and is a rather easy fix.

I tried coding in a "rename" function for my "Load from CSV into SPCAMO scenario" routines for:

Leaders
and
Unit Names

However, I screwed up how to properly format text into the binary format used by the game engine.

Looking at my code for encoding a Python text string into ASCII/BINARY format; I think what's happening is that I screwed up how to format blank space byte padding (/x00) and the closing byte (/x0A).

Finally, I was able to fix the "Tow Jeep firing on BRDM-2 summons Cthulthu" text string bug by going into the in-game editor, and:

D - MODIFY UNIT DATA
Changing the Unit Name
Cloning to all unit examples in scenario


for both BRDM-2 and TOW Jeep.

To fix this, I will depreciate the unit/leader rename function in the next version of my editor package.

MarkSheppard April 23rd, 2021 07:43 PM

Re: Blitzkrieg Banzai? (SP1 Conversion)
 
1 Attachment(s)
Here's a (probably) fixed version of the scenario (it still has the straight SP2 converted map with decorative sand dune graphics), with some opening bombardments plugged in to liven up everyone's day and a new scenario briefing following more research to make it part of a potential set of scenarios:

Quote:

MEW: 82nd in the Sinai, Oct 1973*
*
Egypt Advance*
_____vs.*
US. Army Delay*
*
Date: October 25, 1973*
Location: Thamad, Sinai*
*
===========================*
NOTE: This is converted from the SP2 scenario "THE 101st IN SINAI, OCTOBER 1973" originally done by Samy El Semman (samy@semman.com). Changes done during the conversion process was a totally redesigned US force OBAT, more in line with an airborne division's TO&E of the time.*
===========================*
*
This is an alternative history scenario.*
*
In our timeline on 14 October 1973, the Egyptian Second and Third Armies launched a major armored offensive into the Sinai from their bridgeheads on the opposite side of the Suez Canal with the objectives of capturing the Mitla and Giddi passes. This was a highly dangerous manuver, as it would bring them outside of the dense Soviet-supplied SAM coverage that to date had blunted the Israeli Air Force, causing about three Israeli combat losses for every 200 Israeli sorties.*
*
The plan was for the Egyptian Air Force (EAF) to take up the slack as the Egyptian forces pushed out into the Sinai. Unfortunately for the Egyptians, the EAF was unable to attrit the IAF beyond the coverage of the SAM shields around the Egyptian bridgeheads. Out of 1,020 tanks in the Second and Third Armies, the Egyptians lost over 250 by mid-day in the largest armored battle since the Battle of Prokhorovka some thirty years' prior; and from that point on, the Israeli forces had the strategic and operational advantage.*
*
But what if the EAF had succeeded in blunting the IAF, allowing Second and Third Armies to achieve their objectives?*
*
On 15 October, an American SR-71 overflew the Sinai (having overflown it a few days prior on 13 October), gaining photographic coverage of the entire area. *
*
Faced with photographic proof of the catastrophe facing Israel, along with Israeli pleas for help; in this timeline President Nixon had no other choice but to begin direct actions to assist Israel in order to prevent the Middle East from becoming a Soviet-dominated region.*
*
On top of the airlift (Operation NICKEL GRASS) which occured in our timeline, Nixon approved NICKEL SPEAR (a made up name); which consisted of the movement of elements of the 82nd Airborne Division from CONUS; along with the 1-509th and 2-509th Airborne Battalions in Europe (at that time attached to 8th Infantry Division at Lee Barracks in Mainz-Gonsenheim) to the Sinai.*
*
At sea, the US Navy's two carrier battlegroups (INDEPENDENCE, F.D. ROOSEVELT) and amphibious group (GUADACANAL, IWO JIMA) stood ready with the USMC's Regimental Landing Team 34, consisting of BLTs 2/6 and 3/6.*
*
On the 25th of October, the Egyptian advance finally met the American forces in the Sinai as elements of the Egyptian 23d Mechanized Division crashed into the 82nd's defensive positions, igniting what would become known as the Middle East War.

MarkSheppard April 23rd, 2021 10:07 PM

Re: Blitzkrieg Banzai? (SP1 Conversion)
 
1 Attachment(s)
I'm play testing and changing things around.

Giving the Egyptians more artillery since they'll need it.

Removing the USN EA-6Bs for F-4Bs, research shows that CVW-1 and CVW-6 didn't have EA-6B units; at the time (1973), those were given priority to Vietnam and WESTPAC.

DRG April 23rd, 2021 10:14 PM

Re: Blitzkrieg Banzai? (SP1 Conversion)
 
After the barrage and the airshow moving a BDRM prompted a TOW launch and the messages were good. No Jumble, so you solved that very well

MarkSheppard April 24th, 2021 07:59 PM

Re: Blitzkrieg Banzai? (SP1 Conversion)
 
Quote:

Originally Posted by DRG (Post 850144)
After the barrage and the airshow

I'm trying to find a nice mix; because if the Egyptians launch without artillery support to suppress or smoke out the 82nd, they run into TOW/Dragon launches and start being flaming wrecks.

While somewhat realistic (they get done to them what they've been doing to the Israelis in the war so far -- the Israelis didn't even get operational BGM-71s until the main offensive phase of the 1973 war were done with), it's not "exciting" for the Egyptian player to hit their head on a wall.

Plus, if the Egyptian military was competent enough to win in this timeline on October 14-15, 1973 where they failed; they'd be competent enough to know that US troops have many ATGMs, unlike the Israelis, and they'd counter it.

Quote:

moving a BDRM prompted a TOW launch and the messages were good. No Jumble, so you solved that very well
FYI, it appears that the "Summon Cthulthu" jumble is from a malformed text string in the unit names; so if you ever run into that problem elsewhere, check the scenario's unit names to see if they were corrupted somehow, before you start digging into 20,000,000 lines of spaghetti code.

Karagin April 24th, 2021 10:53 PM

Re: Blitzkrieg Banzai? (SP1 Conversion)
 
The Mirage 5Ds don't have any weapons, they come nicely and do something that sounds like small arms fire and then fly off very pretty.

And the TOWs are not fun, but so far I have been cautious about how I am moving.

Karagin April 24th, 2021 10:54 PM

Re: Blitzkrieg Banzai? (SP1 Conversion)
 
And I see a revamp version is up...

MarkSheppard April 26th, 2021 07:43 PM

Re: Blitzkrieg Banzai? (SP1 Conversion)
 
Since this is the "lets recover old stuff" thread; here's my analysis of the old Wargamer Scenario Depot Circa 2016:

https://archive.org/details/Wargamer...ve20160514.tar

Someone got metadata for the 4,833 scenarios at the Wargamer's Depot and only managed to actually download 1,449 scenarios.

I did my own analysis of the metadata and found:

199 x SPMBT related items
107 x SPWW2 related items

Unfortunately, the 1,449 scenarios downloaded only start at item 3283, meaning that if something has a metadata ID lower than 3283, it's "lost".

SPWW2 (42 items = 39% are lost)
SPMBT (62 items = 31% are lost)

One of the lost items is Robert Mendoza's "Campaign 1940"; a 10 scenario campaign with Rommel's 7th Pz Div -- he also did the "China '37" and "Soviet 44 / 32ya Tankovaya Brigade 1944-45" campaigns currently in WinSPMBT.

Another lost item, having an ID of #435 is:

Quote:

Steel Panthers: World War II : French Super Heavy Tanks 6/40

File Author : C. B. Blackard
File Added : 21 SEP 2002

Location : Northeast of Langres
Opponents : French German
Date : 13 JUN 1940

Description :

French delay vs. German advance.

This is a hypothetical scenario depicting the French 70-ton FCM-2C super heavy tanks in action in the final days of the war in the west in 1940. See the text file for more information.

Karagin April 26th, 2021 08:42 PM

Re: Blitzkrieg Banzai? (SP1 Conversion)
 
I am going to get you what I have. So there might be some things to help the lost part out.

MarkSheppard April 28th, 2021 05:35 PM

Re: Blitzkrieg Banzai? (SP1 Conversion)
 
Quote:

Originally Posted by MarkSheppard (Post 850197)
Since this is the "lets recover old stuff" thread; here's my analysis of the old Wargamer Scenario Depot Circa 2016

It's worse than I thought. I've had time to actually go through the metadata and match it with valid ZIP files:

SP1: 577 items, 2 saved (below 1%) -- NOTE this has some SP2 stuff, due to poor organization
SP2: 317 items, 1 saved (below 1%)
SP3: 11 items, 11 saved (100%)
SPWAW: 626 items, 536 saved (85%)
SPWW2: 106 items, 0 saved (0%)
SPMBT: 199 items, 130 saved (65%)

DRG April 28th, 2021 06:50 PM

Re: Blitzkrieg Banzai? (SP1 Conversion)
 
Even with those losses, what you do have is enough to keep busy with for quite a while

zovs66 April 28th, 2021 07:05 PM

Re: Blitzkrieg Banzai? (SP1 Conversion)
 
I resurrected a lot of the old scenarios, I called them missing and lost, there were only 15 or so for WW2 (a lot already exited or were ported over), I also found 2-4 campaigns and ported them over all are in the game now. For MBT I found and fixed around 80 or so, also in the game. I have already picked through that massive tar file and recovered all that could be found or recovered, a lot were SPWAW even though they were listed as WW2 ones. So double check what is already in both games, use ScenHack and search for “missing and lost” or resurrected.

MarkSheppard April 28th, 2021 09:16 PM

Re: Blitzkrieg Banzai? (SP1 Conversion)
 
I managed to rip a lot of stuff from old internet archive copies of the Wargamer today using a site downloader:

LINK to main page

LINK showing everything inside it

I managed to recover:

SPWAW: 496
SPWW2: 61
SPMBT: 124
SP2: 1

The reason for the distribution is I think rather simple:

Internet Archive (and others) chose what to save based on popularity -- the more people downloaded something, the more likely it was to be saved.

In the early 2000s; running DOS was becoming harder and harder -- DOSBOX wouldn't come out until January 2002; so SPWAW was more popular at the time; since it was a native Win9x app.

So all the SP1 and SP2 scenarios were not archived because at the time, nobody was playing them.

zovs66 April 28th, 2021 10:06 PM

Re: Blitzkrieg Banzai? (SP1 Conversion)
 
Here are all the scenarios that I resurrected from those archives and that are in both games:

SPWW2 (14 scenarios and 2 campaigns: 105 Days of Honor and 32ya Tankovaya Brigada 1944-45)
scenario 0580 - Million Bunker 2/40 <<< updated and converted by don lazov (zovs66)* >>>
scenario 0581 - Action at Adrieu 6/44 <<< updated and converted by don lazov (zovs66)* >>>
scenario 0582 - Dom Butgenbach 12/44 <<< updated and converted by don lazov (zovs66)* >>>
scenario 0583 - Stavelot 12/44 <<< updated and converted by don lazov (zovs66)* >>>
scenario 0584 - Stoumont 12/44 <<< updated and converted by don lazov (zovs66)* >>>
scenario 0585 - Skorzeny at Malmedy 12/44 <<< updated and converted by don lazov (zovs66)* >>>
scenario 0586 - Krinkelt-Rocherath 12/44 <<< updated and converted by don lazov in 2018* >>>
scenario 0587 - King of the Hill 3/45 <<< updated and converted by don lazov in 2018* >>>
scenario 0588 - Jewish Partisans 3/43 <<< updated and converted by don lazov in 2018* >>>
scenario 0589 - Taming the Tigers 8/44 (PBEM) <<< updated and converted by don lazov in 2018* >>>
scenario 0590 - sPzAbt 503 Counterattacks 1/43 <<< updated and converted by don lazov in 2018* >>>
scenario 0591 - Assault on Gambsheim 1/45 <<< updated and converted by don lazov in 2018* >>>
scenario 0592 - Buchholz Station 12/44 <<< updated and converted by don lazov in 2018* >>>
scenario 0593 - The Factory 2/44 <<< updated and converted by don lazov in 2018* >>>

MBT (92 scenarios and 2 campaign games: SBCT: Cold Steel and Fireforce! Rhodesia)
scenario 0404 - Goose Green PBEM 5/82 <<< lazov in 2019* >>>
scenario 0405 - Mt Longdon 5/82 <<< lazov in 2019* >>>
scenario 0406 - The Night of the Commandos 5/82 <<< lazov in 2019* >>>
scenario 0407 - Mount Harriet 5/82 <<< lazov in 2019* >>>
scenario 0408 - Mount Tumbledown 5/82 <<< lazov in 2019* >>>
scenario 0409 - Mount Williams 5/82 <<< lazov in 2019* >>>
scenario 0410 - Wireless Ridge 5/82 <<< lazov in 2019* >>>
scenario 0412 - Autobahn Ambush 9/78 <<< lazov in 2019* >>>
scenario 0413 - Rebel Assignment #1 9/97 <<< lazov in 2018* >>>
scenario 0414 - The Bridges of Jonava 9/99 <<< lazov in 2019* >>>
scenario 0415 - Foreign Legion Ivory Coast 6/03 <<< lazov in 2019* >>>
scenario 0416 - Soviets Return 12/2004 <<< lazov in 2019* >>>
scenario 0417 - Baltic Counterattack 5/2006 <<< lazov in 2019* >>>
scenario 0418 - Old Enemies 9/2011 <<< lazov in 2019* >>>
scenario 0419 - Isla de la H4x0r 8/2016 <<< lazov in 2019* >>>
scenario 0420 - Good vs Evil 1/80 <<< lazov in 2019* >>>
scenario 0421 - Evil assaults Good 1/80 <<< lazov in 2019* >>>
scenario 0422 - Good Breaks Through Evil 1/80 <<< lazov in 2019* >>>
scenario 0423 - Iraqi Stalingrad Mech 5/2004 <<< lazov in 2019* >>>
scenario 0424 - Firefight in Gaza 8/2005 <<< lazov in 2019* >>>
scenario 0425 - Lion Claws 1/2004 <<< lazov in 2019* >>>
scenario 0426 - Standing with the Yankees 3/2003 <<< lazov in 2019* >>>
scenario 0427 - Mailed Fist 5th Armored Cav 3/67 <<< lazov in 2019* >>>
scenario 0428 - Surrounded in Vietnam 5/66 <<< lazov in 2019* >>>
scenario 0429 - Desperate Defence 10/85 <<< lazov in 2019* >>>
scenario 0430 - River Crossing 8/85 <<< lazov in 2019* >>>
scenario 0431 - Cavalry Raid 8/85 <<< lazov in 2019* >>>
scenario 0432 - Larry, Curly, and Moe 4/2003 <<< lazov in 2019* >>>
scenario 0433 - Ambush in Iraq 10/91 <<< lazov in 2019* >>>
scenario 0434 - Rear Guard 11/50 <<< lazov in 2019* >>>
scenario 0435 - Into the Beehive 3/54 <<< lazov in 2019* >>>
scenario 0436 - Gaae Khaaen (Vengeance) 11/2005 <<< lazov in 2019* >>>
scenario 0437 - Chuaygan (Assistance) 12/2005 <<< lazov in 2019* >>>
scenario 0438 - Grab the Nukes 12/2007 <<< lazov in 2019* >>>
scenario 0439 - The First Clash 1/80 <<< lazov in 2019* >>>
scenario 0440 - The Madness Of Captain Okayu 4/06 <<< lazov in 2019* >>>
scenario 0441 - One at a Time 10/56 <<< lazov in 2019* >>>
scenario 0442 - At Their Finest #2 -12/50 <<< lazov in 2019* >>>
scenario 0443 - Cleaning Up The Farm 5/2006 <<< lazov in 2019* >>>
scenario 0444 - Tough Training 4/2006 <<< lazov in 2019* >>>
scenario 0445 - Village Liberation 5/2006 <<< lazov in 2019* >>>
scenario 0446 - SEAAC First Move 02/2009 <<< lazov in 2019* >>>
scenario 0447 - SEAAC Diversion created 02/2009 <<< lazov in 2019* >>>
scenario 0448 - SEAAC CURTIN Airbase VAP 02/2009 <<< lazov in 2019* >>>
scenario 0449 - The Fight For FSB-28 11/70 <<< lazov in 2019* >>>
scenario 0450 - Task Force Smith 7/50 <<< lazov in 2019* >>>
scenario 0451 - Breaking the Wire 6/2006 <<< lazov in 2019* >>>
scenario 0452 - Skirmish in Hofzell 9/90 <<< lazov in 2019* >>>
scenario 0453 - Spannocchi's Dream I 10/85 <<< lazov in 2019* >>>
scenario 0454 - Spannocchi's Dream II 10/85 <<< lazov in 2019* >>>
scenario 0455 - War Torn 10/2010 <<< lazov in 2019* >>>
scenario 0456 - Beginnings 5/72 <<< lazov in 2019* >>>
scenario 0457 - 9th Company 1/88 <<< lazov in 2019* >>>
scenario 0458 - US/NVA Squad Command 3/66 <<< lazov in 2019* >>>
scenario 0459 - Zrakor, Sinai 10/73 <<< lazov in 2019* >>>
scenario 0460 - Mt Hermon 10/73 <<< lazov in 2019* >>>
scenario 0461 - Valley Of Tears 10/73 <<< lazov in 2019* >>>
scenario 0462 - Rock On! 8/2007 <<< lazov in 2019* >>>
scenario 0463 - West Lang Son 3/79 <<< lazov in 2019* >>>
scenario 0464 - Rome in the Modern World I 7/79 <<< lazov in 2019* >>>
scenario 0465 - Rome in the Modern World II 7/79 <<< lazov in 2019* >>>
scenario 0466 - Rome in the Modern World III 7/79 <<< lazov in 2019* >>>
scenario 0467 - Rome in the Modern World IV 7/79 <<< lazov in 2019* >>>
scenario 0468 - Rome in the Modern World V 7/79 <<< lazov in 2019* >>>
scenario 0469 - Day of the Red Storm 8/89 <<< lazov in 2019* >>>
scenario 0470 - Red Dawn: "Way Off Course" 9/88 <<< lazov in 2019* >>>
scenario 0471 - Red Dawn: Across Rio Grande 9/88 <<< lazov in 2019* >>>
scenario 0472 - Red Dawn: "Yankee Tanks..." 9/88 <<< lazov in 2019* >>>
scenario 0473 - Red Dawn: Covering Force 9/88 <<< lazov in 2019* >>>
scenario 0474 - Blackhorse! 12/89 <<< lazov in 2019* >>>
scenario 0475 - The Balloon Goes Up 5/85 <<< lazov in 2019* >>>
scenario 0476 - Roadblock at Lauterbach 5/85 <<< lazov in 2019* >>>
scenario 0477 - Soisdorf Rescue 5/85 <<< lazov in 2019* >>>
scenario 0478 - Rest and Refitting 5/85 <<< lazov in 2019* >>>
scenario 0479 - Defending Treischfield 5/85 <<< lazov in 2019* >>>
scenario 0480 - Backs Against a Wall 6/85 <<< lazov in 2019* >>>
scenario 0481 - Counter-Attack 6/85 <<< lazov in 2019* >>>
scenario 0482 - Closing the Gap 6/85 <<< lazov in 2019* >>>
scenario 0483 - Shortcut 6/83 <<< lazov in 2019* >>>
scenario 0484 - Counterattack 6/83 <<< lazov in 2019* >>>
scenario 0485 - Backstabbing 6/83 <<< lazov in 2019* >>>
scenario 0486 - Nordic Clash 6/83 <<< lazov in 2019* >>>
scenario 0487 - Wolf! Wolf! 6/83 <<< lazov in 2019* >>>
scenario 0488 - Canadian Infantry Platoon #1 3/54 <<< lazov in 2019* >>>
scenario 0489 - Canadian Infantry Platoon #2 3/54 <<< lazov in 2019* >>>
scenario 0490 - Raid in Vietnam 3/66 <<< lazov in 2019* >>>
scenario 0491 - Night Patrol in Vietnam 3/73 <<< lazov in 2019* >>>
scenario 0492 - Streets of Fallujah 10/2004 <<< lazov in 2019* >>>
scenario 0493 - Operation Rah-e-Haq 3/2008 <<< lazov in 2019* >>>
scenario 0494 - MOUT Training 5/2009 <<< lazov in 2019* >>>
scenario 0495 - Lebanese SEALS 3/2010 <<< lazov in 2019* >>>
scenario 0496 - Grim Reapers 10/2016 <<< lazov in 2019* >>>

Karagin April 28th, 2021 11:27 PM

Re: Blitzkrieg Banzai? (SP1 Conversion)
 
I am getting what I have together, some of the stuff is from before 2000 so it will be the older stuff. I enjoyed many of the older scenarios and would love to see them in the current format. Plus all the maps I made I would like to get use as well from back then.

This game (both versions) has become one my favorites and it continues to be fun. With all the stuff Andy and Don have done it is not going anywhere, at least not for me.

MarkSheppard May 1st, 2021 09:59 AM

Re: Blitzkrieg Banzai? (SP1 Conversion)
 
Sorted all the SPWW2 stuff I was able to recover from the WGD:

https://archive.org/details/wargamer-depot-spww-2

Out of 106 scenario files on the WGD, 62 were recovered (some 58.5%)

MISSING:
14 - SPWW2: Nightmare of Private Ryan
16 - SPWW2: Holding Lamormenil
278 - SPWW2: Come Folgore dal Cielo
373 - SPWW2: Road To La Coruna
407 - SPWW2: Grants!
425 - SPWW2: Flames In Romania
435 - SPWW2: French Super Heavy Tanks 6/40
436 - SPWW2: Somme Bridgehead 5/40
448 - SPWW2: Allied Armor 1940
475 - SPWW2: Sedan 1940 (Two Scenarios)
485 - SPWW2: Clash At Prokhorovka
487 - SPWW2: Desperate Hours
488 - SPWW2: Fallschirmjagers In The West 5/40
495 - SPWW2: Disaster On The Dnieper
517 - SPWW2: Kampfgruppe Furbach, 8/42
624 - SPWW2: Roundhammer 1943 v1.1
657 - SPWW2: D-Day
659 - SPWW2: Blacks & Reds
672 - SPWW2: 105 Days Of Honor v2.0
692 - SPWW2: Sea Lion Dawn - Bar The Door
696 - SPWW2: The China Incident
728 - SPWW2: The Gran Bridgehead
747 - SPWW2: Tigers And Hungarians
782 - SPWW2: Polish Sandwich
785 - SPWW2: The Axis Breaks
786 - SPWW2: Securing The Road To Dniepr
793 - SPWW2: 503 Tigers In The West 7/44
798 - SPWW2: Breakthrough Or Die
803 - SPWW2: Clash Near Borisov 7/41
810 - SPWW2: Panzers In Greece 4/41
819 - SPWW2: Golden Talon At The Bulge
870 - SPWW2: Soviet 44
905 - SPWW2: Death Of Vatutin
1017 - SPWW2: After Alam El Halfa
1041 - SPWW2: Parade To Sudetenland
1090 - SPWW2: Campaign 1940
1094 - SPWW2: Bloody Lake
1102 - SPWW2: St Lo Mini Campaign
1110 - SPWW2: Campaign 1940
1174 - SPWW2: Into The Valley: A Marine Skirmish
1175 - SPWW2: Battle For Bastogne
1177 - SPWW2: Division Azul in Russia
3442 - SPWW2: First Shots (might be a duplicate)
4371 - SPWW2: Anzac Campaign ver 1.0

HAVE:
3383 - SPWW2: invasion_celbes
3384 - SPWW2: varloi_battle
3392 - SPWW2: derniki_attack
3396 - SPWW2: The British Are Here
3441 - SPWW2: First Shots of the LAH
3444 - SPWW2: Charge Broszki
3446 - SPWW2: Christmas at Suomussalmi
3447 - SPWW2: Million Bunker
3448 - SPWW2: Fossum Bridge
3449 - SPWW2: North of Cambrai
3463 - SPWW2: Ardennes: Krinkelt-Rocherath 12/44
3473 - SPWW2: Action at Adrieu
3475 - SPWW2: The Dukes Attack
3511 - SPWW2: Invasion Sweden 1943
3546 - SPWW2: Ardennes: Butgenbach and Malmedy
3560 - SPWW2: Ardennes: Stavelot and Stoumont
3725 - SPWW2: Pegasus Bridge
3726 - SPWW2: Panthers at Lejini
3727 - SPWW2: Panzer Company Albrecht
3728 - SPWW2: KG Kleemann Attacks
3729 - SPWW2: Storm over Sawarkow
3730 - SPWW2: Red Shines the Sun: Maleme Crete
3731 - SPWW2: Fallschirmjaeger: Sola Airfield
3732 - SPWW2: Operation Chariot: St Nazaire
3733 - SPWW2: Villebaudon Ridge
3734 - SPWW2: Firefight at St Gilles
3735 - SPWW2: Send in the Tankettes
3736 - SPWW2: King of the Hill
3737 - SPWW2: Fronteinsatz
3812 - SPWW2: American Crusaders
3813 - SPWW2: Bloody Nose at Dagda
3814 - SPWW2: Seething with Fury
3815 - SPWW2: Battle for Mendicite
3816 - SPWW2: Tavoy Airfield
3838 - SPWW2: Binning Barracks
3865 - SPWW2: No Room for Fear
3866 - SPWW2: Jewish Partizans
3867 - SPWW2: This Evil Upland
3868 - SPWW2: The Simmering Cauldron
3869 - SPWW2: Tiger 134
3870 - SPWW2: Taming the Tigers
3871 - SPWW2: Jaszberenv Rearguard
3892 - SPWW2: A Place Without Mercy
3893 - SPWW2: Gegenstoss
3895 - SPWW2: With Something to Prove
3898 - SPWW2: Streetfight in Zetten
3934 - SPWW2: Along the Don
3935 - SPWW2: SPzAbt 503 Counterattacks
3936 - SPWW2: Battle of Lemberg
3937 - SPWW2: Rangoon Escape Route
3938 - SPWW2: Assault on Gora Kamienska
3939 - SPWW2: Across the Narew
3940 - SPWW2: Rendezvous with Death
3941 - SPWW2: Battle of Mokra
3942 - SPWW2: Cavalry vs Cavalry
4442 - SPWW2: A L'ASSAUT DE GAMBSHEIM 7 janvier 1945
4444 - SPWW2: A L'ASSAUT DE GAMBSHEIM 7 janvier 1945
4504 - SPWW2: THE FACTORY - SL #38
4505 - SPWW2: BUCHHOLZ STATION - SL #7
4540 - SPWW2: Grab the Nukes 12/24-25/2007 (Actually MBT but miscategorized)
4570 - SPWW2: Operation Kleiner Baer
4597 - SPWW2: Elddopet (Baptism of fire)

DRG May 1st, 2021 11:06 AM

Re: Blitzkrieg Banzai? (SP1 Conversion)
 
If you compare your list with the one Zovs66 posted some of your "Haves" have been resurrected by him and are already in the game

3447 - SPWW2: Million Bunker
3463 - SPWW2: Ardennes: Krinkelt-Rocherath 12/44
3736 - SPWW2: King of the Hill
3870 - SPWW2: Taming the Tigers
3935 - SPWW2: SPzAbt 503 Counterattacks
4505 - SPWW2: BUCHHOLZ STATION
4504 - SPWW2: THE FACTORY

Karagin May 1st, 2021 12:50 PM

Re: Blitzkrieg Banzai? (SP1 Conversion)
 
I think I have some of the missing ones, I am still storing things and trying to get folders in one grouping vs ones with SP1-MBT as the names.

zovs66 May 1st, 2021 01:22 PM

Re: Blitzkrieg Banzai? (SP1 Conversion)
 
You have to take a step further, some of those already exist in the games but with different names. I spent a lot good time triple checking things in that tar file.

Grab the nukes is already converted and in MBT.

Also some of those iirc say they are SPWW2 but we’re in fact the “other game”. Also some (4-9) just could not be converted because of OOB data issues.

Not trying to discourage you but I have already been there and done that. It would be better in my option to just start fresh and create new ones. St Lo is a good example the data while converted with the present tools was totally screwed up (not the fault of the tools, just 15-20 year old OOBs) and I just deleted the whole mess and am creating a new campaign based on newer and better resources and not having to figure what the original creator was thinking. I converted over 100 of these and the 4 campaigns, it’s a big pita and I for one am only moving forward with new designs and less headaches. YMMV

DRG May 1st, 2021 04:52 PM

Re: Blitzkrieg Banzai? (SP1 Conversion)
 
It is sad to lose all that old work but unless you know one is in the top 10 of all time it's like sinking 60 grand into a 58 Studebaker restoration and Don only hinted at the little nightmares we had with some of them. That added feature to find what unit is supposed to be carrying an orphaned unit that is supposed to be riding in or on came from that

MarkSheppard May 3rd, 2021 08:16 PM

Re: Blitzkrieg Banzai? (SP1 Conversion)
 
I've been distracted the last couple of days working on recreating the old Wargamer Scenario Depot (where I could) -- and I've realized something.

The SPCAMO team needs to be commended for their persistent support of the scenario community over the last 20 years.

By that, I mean you guys have taken the quality scenarios posted here (something better than "lol I have 500 king tigers fighting it out with 500 Pershings roflmao") and incorporated them in each patch, and kept them up to date with the slowly evolving OOBs; preventing them from being "lost" over the years as websites die or crash.

I only just found out that http://www.the-scenario-depot.com (The Scenario Depot II) disappeared sometime about two years ago, taking with it an untold amount of CMx1 (CMBO, CMBB, CMAK) scenarios; and that people are actually being directed to my website when they ask "Hey, what happened to all the Combat Mission scenarios" -- it turns out that my website is the last "easily accessible" CMx1 depot left :eek:


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