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-   -   new map generator (http://forum.shrapnelgames.com/showthread.php?t=30337)

paradoxharbinger October 14th, 2006 01:50 PM

Re: new map generator
 
might be something for future development. the way the mapgen works now, a province can have multiple terrain types, but they aren't blended together, which i think is what you are saying. that sort of thing would constitute new terrain types, such as forest/mountain, atleast as far as making the maps goes.

paradoxharbinger October 16th, 2006 12:46 AM

Re: new map generator
 
ok, the script parser is nearly done, been wrangling with it all weekend. there a few kinks to work out of it, but for the most part it is working. i will continue to update the sixth post down with modding commands as they are implemented. i envision using these scripts in place of a gui, so that i can make this a console app, and hopefully able to build on other platforms.

Agrajag October 16th, 2006 07:00 AM

Re: new map generator
 
Quote:

paradoxharbinger said:
There a few kinks to work out of it, but for the most part it is working.

I think Bash.org said it best:
<W-ll-am> well its nearly working
<BoltBait> You are aware, code that ALMOST works looks NOTHING like the code that ACTUALLY works.
<W-ll-am> dont tell me that, its due tomorrow
http://forum.shrapnelgames.com/images/smilies/happy.gif

paradoxharbinger October 16th, 2006 09:02 AM

Re: new map generator
 
http://forum.shrapnelgames.com/images/smilies/happy.gif

well i think i know what the problem is, i just didnt have the time to look into it last night. we'll see.

Agrajag October 16th, 2006 10:14 AM

Re: new map generator
 
Quote:

paradoxharbinger said:
well i think i know what the problem is, i just didnt have the time to look into it last night. we'll see.

Aye, that's the most annoying feeling there is*, trying to go to sleep late at night when you know exactly what the problem is with your code, but you also know that its going to take way too long to do before going to sleep and still being able to wake up tomorrow http://forum.shrapnelgames.com/images/smilies/happy.gif

*-Actually, it isn't that high up there, but its annoying!

Gandalf Parker October 16th, 2006 10:58 AM

Re: new map generator
 
nahh sometimes low-focus sleep-thinking is the best way to see an answer.

Ballbarian October 16th, 2006 11:02 AM

Re: new map generator
 
I do my best work when I am sleeping with my eyes open. [img]/threads/images/Graemlins/icon10.gif[/img] [img]/threads/images/Graemlins/icon10.gif[/img]

Gandalf Parker October 16th, 2006 02:13 PM

Re: new map generator
 
Actually my most impressive programming is done when I have a fever from something like the flu. Afterward even I am impressed by what I did.

paradoxharbinger October 16th, 2006 03:18 PM

Re: new map generator
 
not only did i have to go to sleep knowing that i might be able to fix the problem, but i have to wait until i get out of work today as well.

paradoxharbinger October 16th, 2006 10:38 PM

Re: new map generator
 
well, i got the scripts working, but somehow, something else is broken in the code that makes the .map file as a result. ah the wonders of technology. for now i'm just going to get the rest of the code up to date so that province borders actually change to the color the script tells them to, possibly some new screens tonight.


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