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-   -   design just ONE province (http://forum.shrapnelgames.com/showthread.php?t=32929)

Gandalf Parker January 23rd, 2007 06:09 PM

design just ONE province
 
DESIGN A PROVINCE.
Dont you get irritated at fighting lots of undead only to find that there was no reason for them to be there? Or find a magic site that allows you enchanters and wonder why there WASNT any to fight? Or a province with an interesting name that turns out to be nothing more than just an interesting name?

This is your chance to create that province. Where should they be living? Why are they there? Is there a magic site or structure that they were all drawn to? Or a specific commander with a specific item? Can you create a province that makes sense AND would be an "interesting" surprise to whoever attacks it?

If you could name and build a province specifically selecting units, population type, buildings, monsters, any equipment on the commanders, and any magic sites.
Then what comes to mind for a province built around a

Temple:
or shrine
grove
altar
stonehenge
monastery
Forts:
Wizards Tower
Dark Citadel
Jeweled City
Lab:
in the forest
on a lonely mountain
experimental lab in a swamp
Poptype:
raptors
hoburg
crystal amazon
atavi apes
trolls
groups:
paladin
rangers
druids
clerics
thieves
items:
black hearts
whip of command
thunder bow and lightning spear
slave and master matrix
Monsters:
hydra
gorgon
mother of monsters
undead such as ghosts or wights
king of the deep
spiders
living plants
devils
locations:
forest
mountains
swamp
wasteland
farmland
lake
island
seashore
volcano
cave

There are multiple projects going on (2 have been publicly announced at this time in the maps/mods subforum) which can use those designs. If you say that HarpaKazi is the name of a province, with forest, that has Harpies carrying those exploding amulets; then that would be one possible random province. The software will run thru a map file and try to match up locations with designed provinces.

If you dont want to tackle designing a map, or you are interested but want something smaller first, then just design a province.

Lists are available at
http://www.Dom3Minions.com/docs
Think what it would be like if we all created just ONE province. http://forum.shrapnelgames.com/images/smilies/happy.gif

Gandalf Parker

Gandalf Parker January 23rd, 2007 06:09 PM

Re: design just ONE province
 
-------
Landname : BlackWood Forest
required terrains : forest
Commanders :
"Centaur Hierophant" with "Black Bow" [x5]
-------
Landname : Forest of Shafts
required terrains : forest
Commanders :
"Centaur Hierophant" with "Bow of war" [x6]
-------
Landname : HarpaKazi
required terrains : forest
Commanders :
"Black Harpy" with "Medallion of Vengeance" [x8]
---------

Sandman January 23rd, 2007 06:38 PM

Re: design just ONE province
 
I'll give it a go...

Landname : Duncorum (anagram of the mineral Corundum)
Required terrains : mountain
Units: Heavy infantry, heavy cavalry, heavy crossbows
Commanders : Heavy cavalry commanders with black steel plate
Sites: Mine of Superior Iron

Ballbarian January 24th, 2007 12:05 AM

Re: design just ONE province
 
This is great!
Sandman, I took the liberty of adding yours to the library here:
http://www.dom3minions.com/~semirand/

Gandalf, I already hijacked yours from another thread and they are already included with the program files. http://forum.shrapnelgames.com/images/smilies/evil.gif http://forum.shrapnelgames.com/image...es/biggrin.gif

Jack_Trowell January 24th, 2007 07:30 AM

Re: design just ONE province
 
Yes, some more provinces for my project ! ^_^

@Ballbarian : maybe we should exchange and combine our special provinces list ?
My list is available at http://dominions.realites.org/?actio...cial_provinces (If you want I could make a perl script that extract my list to whatever format your program use)

Edi January 24th, 2007 09:13 AM

Re: design just ONE province
 
Couple of errors in those ready-made provinces:

#additem "Black Bow" does not work, because the name of the item is "Black Bow of Botulf"

#commander "Conjuror" does not work because the monster name is "Conjurer". The number is either 93 or 94 (one is conjurer, the other is circle master).

Edi

Jack_Trowell January 24th, 2007 09:47 AM

Re: design just ONE province
 
Thanks Edi, I will fix them once I'm back home.

Ballbarian January 24th, 2007 09:51 AM

Re: design just ONE province
 
Certainly Jack, feel free to use any that I have collected/created. (I can't speak for Edi's Faerun provinces that I used.) Nice program btw. http://forum.shrapnelgames.com/images/smilies/happy.gif

Edi, Thanks for the heads up. http://forum.shrapnelgames.com/images/smilies/happy.gif

Edi January 24th, 2007 10:59 AM

Re: design just ONE province
 
One more helpful tip: If you need the numbers of items in a hurry, you can get them the same way you do the unit numbers. In a game where you've maxed out construction research and have mages that can forge most stuff, look up a mage that can forge what you want, select forge orders, take a look at the item in question and hit Shift-I, it'll give you the item number.

Edi

llamabeast January 24th, 2007 12:03 PM

Re: design just ONE province
 
In the example provinces, the commanders are specified, but not the troops themselves - how do you specify that?

Does poptype determine what kinds of units can be recruited once you capture it? Is there a list of poptypes anywhere?


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