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-   Dungeon Odyssey (http://forum.shrapnelgames.com/forumdisplay.php?f=44)
-   -   Aaron Hall's Dungeon Odyssey (http://forum.shrapnelgames.com/showthread.php?t=14654)

henk brouwer May 7th, 2003 11:48 PM

Re: Aaron Hall\'s Dungeon Odyssey
 
Here is a working terraindescription for a lightswitch for those dark dungeon-levels. (in this case a torch that can be lit or unlit by rightclicking the terain in-game, simmilar to opening a door) The zip has the two images used by the terrain_file (these should go into the XX\pictures\terrain directory) and the description of the unlit and lit torch, (torches_terrain.txt) that Last file should be copy-pasted into the terrain-file that should use the torches..)

1052344011.zip

When changing the terrains ID you should make sure that the "next terrain action ID 1" refers to the correct new ID #.

Feel free to use/modify this for any module, and have fun!

Henk

[ May 07, 2003, 22:49: Message edited by: henk brouwer ]

Akachaki May 28th, 2003 10:02 PM

Re: Aaron Hall\'s Dungeon Odyssey
 
I'm sorry, the file uploading system changed the name of the file, you can downlaod it here in .zip with the .txt file wich has the right name.

Summon_MonsterClasses.txt

Akachaki May 29th, 2003 01:50 AM

Re: Aaron Hall\'s Dungeon Odyssey
 
Pets healing, it's finaly here ! simply add to file to any module to make pets slowly heal themselves.

1054122567.txt

Add this file to \dungeonodyssey\modulename\data\

And I think you dont even need to start a new game to take advantage of pets healing.

Bring any modification to it and add it to any module. Also if you think they heal too fast or too slow, you can tell me and i will arrange it.
If you think it's like cheating you can give me your opinion.

Justin

Lord Kodos August 8th, 2003 03:09 PM

Re: Aaron Hall\'s Dungeon Odyssey
 
1060348137.zip

Well, I was creative, and made some Monster images for DO. Most of them, are edits of some of the original monsters, but the 2 Spider People, and the Swarm images, are completely my own. Wellokay, the Spider person was a mish mash of original images, but Its so different, it realy isint a edit.

I hope to get more Monster images out later.

Lord Kodos August 21st, 2003 05:24 AM

Re: Aaron Hall\'s Dungeon Odyssey
 
Monster image Pack Volume 2
1061436219.zip

Lord Kodos August 25th, 2003 05:35 AM

Re: Aaron Hall\'s Dungeon Odyssey
 
Item Image Pack Volume 1
1061782406.zip

Lord Kodos September 5th, 2003 05:45 AM

Re: Aaron Hall\'s Dungeon Odyssey
 
Item Image Pack Volume 2
1062733479.zip

henk brouwer October 10th, 2003 02:08 PM

Re: Aaron Hall\'s Dungeon Odyssey
 
spell/skillmod

instructions:

Put the spell.txt file in the data folder of the module that should use it (DON'T FORGET TO BACKUP THE OLD FILE)

changes:

*Spellsystem changed to prevent abuse of the infamous "spell effect stacking bug"
-spells/skills like barkskin and berserk, that increase stats of the caster are automatically activated, and can no longer be cast (to prevent multicasting and bonus stacking) affected spells:
Barkskin, Berserk, Cleansing Armor, Cloack of Darkness, Cold Enchant, Deadly Precision, Fire Armor, Fire Enchant, Giant Strength, Ice Armor, Lightning Armor, Lightning Enchant, Magic Armor, Magic Shield, Nature's bounty, Rage, and Vigor.

-The lightspell will still stack, but it's casting cost has been increased, while casting lightspell at a higher level has been made more effective.

[ October 10, 2003, 13:08: Message edited by: henk brouwer ]

henk brouwer October 16th, 2003 12:03 AM

Re: Aaron Hall\'s Dungeon Odyssey
 
I finally finished my new module! here it is:

Xerathul's Revenge

see this thread for discussion and info:

Discussion thread

The module contains work from the following people

Tweaked classes.txt file by Rollo and David Gervais.
Graphics:
David Gervais
Lord Kodos
Myself (all the bmp files with the HB_ prefix)

[ October 15, 2003, 23:37: Message edited by: henk brouwer ]

henk brouwer September 12th, 2004 08:09 AM

Re: Aaron Hall\'s Dungeon Odyssey
 
1 Attachment(s)
Some new pictures. No scary monsters this time, mainly some normal towns people that should be usefull for use as NPCs.


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