.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   After Action Reports (http://forum.shrapnelgames.com/forumdisplay.php?f=118)
-   -   Asal Uttar (http://forum.shrapnelgames.com/showthread.php?t=52604)

Karagin January 2nd, 2021 07:27 PM

Asal Uttar
 
This scenario is a nightmare. The Pakistani forces have no chance of willing or even getting a draw.

The battle lasted 15 turns, I had to 4 tanks, 1 jeep, and the APC with the HQ unit and two out of four fights and my artillery. The computer had mercy and end the game at this point. Decisive Defeat.

The biggest issue was that the 90mm guns could hardly kill things. Taking four hits or more if the gunner was lucky and the AI only had to move two tanks, the rest sat there like metal forts.

I came up through the woods, using teams of tanks, leapfrogging and still, it was a slaughter. I sent three tanks along the railroad line thinking I could get a flanking force...and almost made that happen until the AI caught on and blasted one tank to impotent status with ALL weapons gone in one hit. The other two took out Sherman together...Yay me....only to die from other three Shermans and a Centurion.

Yeah, this one had me almost wanting to strangle the Paki commander thrice over. Court Martial has to be in his future.

DRG January 2nd, 2021 07:49 PM

Re: Asal Uttar
 
There are two Asal Uttar scenarios.....39 and 102. Which one are you referring to?

Karagin January 2nd, 2021 10:38 PM

Re: Asal Uttar
 
39 is the one I referring to.

Karagin January 2nd, 2021 10:40 PM

Re: Asal Uttar
 
The one with the large SWAMP on each side and you play as the Paki side, the 102 one is in a farming area with no swamp or woods and you play as the Indian side.

DRG January 2nd, 2021 11:00 PM

Re: Asal Uttar
 
The same one that the scenario write up says....

Quote:

At close range, Indian antitank teams ambushed the Pakistani tanks, and, at ranges of 400 to 500 meters, Indian Shermans, AMX-13s, and Centurions opened fire from three sides.*
*
The Pakistani brigade effectively ceased to exist.

sounds like you got the historical result.

Don

Karagin January 2nd, 2021 11:08 PM

Re: Asal Uttar
 
Quote:

Originally Posted by DRG (Post 849284)
The same one that the scenario write up says....

Quote:

At close range, Indian antitank teams ambushed the Pakistani tanks, and, at ranges of 400 to 500 meters, Indian Shermans, AMX-13s, and Centurions opened fire from three sides.*
*
The Pakistani brigade effectively ceased to exist.

sounds like you got the historical result.

Don

Oh, I got that alright...in fact I was about to start a general withdrawal aka run like hell when the game stopped. I read the write-up, and was like okay let's use the woods, keep the tanks together and use their weapons to support each other use what infantry I have as flankers, and move slowly...yeah that was a mistake. 20pdrs, 105s, and 76mm guns made quick work of the armor and jeeps. The Paki's 90s were bouncing off the armor of even the AMX tanks.

Aeraaa January 3rd, 2021 01:16 PM

Re: Asal Uttar
 
Yeah, that was one of my few decisive defeats against the AI (another one being one scenario in SPWW2). You are practically forced to fight long range against an enemy superior to you in long range fighting.

That being said, I played that scenario in 2011 when I was a complete newbie to the game. In this situation, I'd use mortars (if the player has them, I don't remember if you actually have them in this scenario) or tank guns to create smoke screens and try to close the distance. I do vaguely remember that the few times I managed to close the distance the tank exchange ratio was more even.

If I find time I might give this scenario a second try. There is a very good chance that I won't get anything better than a draw, but I'm confident that I won't lose that badly as in the first time.

DRG January 3rd, 2021 02:11 PM

Re: Asal Uttar
 
Sometimes the challenge is simply to do better even though the odds are against you. The best scenarios are the ones that keep you coming back every couple years to try them again. That's not to say this is the best scenario for that but most players don't like getting mopped up by the AI:D.... and I doubt you are the only one thinking of giving this one a try again. This is a winMBTv2 scenario released in 2006.

Mobhack January 3rd, 2021 02:30 PM

Re: Asal Uttar
 
Remember that in the real battle, the Pakistanis had absolutely no idea they were in a kill sack till they were in it.

Here, you are forewarned and can try something like firing smoke since you are not surprised the Indians are out there.

But as Don says - in some situations all you can do is replay and see if you do better pointswise next time.

Karagin January 3rd, 2021 03:05 PM

Re: Asal Uttar
 
Being beaten by the AI, when it does something different and doesn't swamp you with tanks or artillery or game you to win then, hey it happens. I am happy to get a draw most of the time.

Since you guys took away our ability to game the game with first turn arty attacks on the AI...:D


All times are GMT -4. The time now is 02:25 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.