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-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   A new crash (http://forum.shrapnelgames.com/showthread.php?t=48922)

Loren June 25th, 2012 04:49 PM

Re: A new crash
 
Quote:

Originally Posted by Soyweiser (Post 807005)
did you try the reduction of commanders thing? at 12 years with LA ermor, there is a computer resource running out :D.

There's no way to reduce commanders. It's crashing before any battles take place.

nordlys June 29th, 2012 05:49 AM

Re: A new crash
 
Quote:

Originally Posted by Loren (Post 807088)
There's no way to reduce commanders. It's crashing before any battles take place.

http://forum.shrapnelgames.com/showt...inal+sacrifice

try modding in this one, and casting it on a province with lots of units.

(argh, Dominions have been crashing on unit overflow since the days of PPP. How many more years and series' iterations have to pass until it is finally programmed to just cease recruiting, summoning and generating troops when the limit is reached instead of crashing outright?)

Loren June 29th, 2012 12:24 PM

Re: A new crash
 
Quote:

Originally Posted by nordlys (Post 807369)
Quote:

Originally Posted by Loren (Post 807088)
There's no way to reduce commanders. It's crashing before any battles take place.

http://forum.shrapnelgames.com/showt...inal+sacrifice

try modding in this one, and casting it on a province with lots of units.

(argh, Dominions have been crashing on unit overflow since the days of PPP. How many more years and series' iterations have to pass until it is finally programmed to just cease recruiting, summoning and generating troops when the limit is reached instead of crashing outright?)

I wish it would stop a little before the limit so at least the anonymous attack spells could still work.

lch July 7th, 2012 06:49 AM

Re: A new crash
 
Quote:

Originally Posted by Loren (Post 806842)
The Nagot gick fel box, it says:

lic: bad lnr

It happens during the AI turn phase.

Let's deconstruct this error message: The first part, "lic", specifies where the bug occured. In this case it's the function which tests if a land is a coastal province. The second part, "bad lnr", says that the input parameter for this function is wrong. If I understand this correctly, this would be the case for all provinces with a negative ID number. In Dominions3, the only provinces that have this are the special ones like Inferno, Cocytos and the Void.

Not knowing your game, I'd suppose that some mage ended up in one of those provinces and is trying to cast a spell that only works in coastal provinces. When the game checks if that is valid, it crashes. You should email your game files to Illwinter so they can analyse the situation.

Loren July 7th, 2012 11:57 AM

Re: A new crash
 
Quote:

Originally Posted by lch (Post 808038)
Quote:

Originally Posted by Loren (Post 806842)
The Nagot gick fel box, it says:

lic: bad lnr

It happens during the AI turn phase.

Let's deconstruct this error message: The first part, "lic", specifies where the bug occured. In this case it's the function which tests if a land is a coastal province. The second part, "bad lnr", says that the input parameter for this function is wrong. If I understand this correctly, this would be the case for all provinces with a negative ID number. In Dominions3, the only provinces that have this are the special ones like Inferno, Cocytos and the Void.

Not knowing your game, I'd suppose that some mage ended up in one of those provinces and is trying to cast a spell that only works in coastal provinces. When the game checks if that is valid, it crashes. You should email your game files to Illwinter so they can analyse the situation.

Thank you! Finally some understanding!

JonBrave July 7th, 2012 04:13 PM

Re: A new crash
 
Quote:

Originally Posted by lch (Post 808038)
Quote:

Originally Posted by Loren (Post 806842)
The Nagot gick fel box, it says:

lic: bad lnr

It happens during the AI turn phase.

Let's deconstruct this error message: The first part, "lic", specifies where the bug occured. In this case it's the function which tests if a land is a coastal province. The second part, "bad lnr", says that the input parameter for this function is wrong. If I understand this correctly, this would be the case for all provinces with a negative ID number. In Dominions3, the only provinces that have this are the special ones like Inferno, Cocytos and the Void.

Not knowing your game, I'd suppose that some mage ended up in one of those provinces and is trying to cast a spell that only works in coastal provinces. When the game checks if that is valid, it crashes. You should email your game files to Illwinter so they can analyse the situation.

But what in the world does the "Nagot gick fel box" bit mean? Isn't that what is important :confused:

July 7th, 2012 04:43 PM

Re: A new crash
 
Quote:

Originally Posted by JonBrave (Post 808071)
But what in the world does the "Nagot gick fel box" bit mean? Isn't that what is important :confused:

It literally means "Something went wrong" IIRC.

Gandalf Parker July 7th, 2012 05:03 PM

Re: A new crash
 
The developers are Swedish. This game was originally written (the Dom1 version was started) before it become common to pop up ERROR before saying what went wrong

JonBrave July 7th, 2012 05:36 PM

Re: A new crash
 
http://tjuvtittat.se/forpackningar/n...oglade-namnet/

??:eek:

lch July 11th, 2012 08:28 AM

Re: A new crash
 
Quote:

Originally Posted by Loren (Post 808054)
Thank you! Finally some understanding!

I can't assure that this is really the reason for the bug though, only what I understand from looking at the code for the error message. It might be wholly different things, when I look at the debug logs you pasted. Only Illwinter will be able to say for sure, which is why you should send the save file to them. Maybe you really stumbled over some yet-unknown bug.


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