.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Are you tough enough to be the "King of the Hill"? (http://forum.shrapnelgames.com/showthread.php?t=7944)

Pablo December 14th, 2002 05:02 PM

Re: Are you tough enough to be the "King of the Hill"?
 
Play & learn everytime http://forum.shrapnelgames.com/images/icons/icon12.gif

Gandalph December 14th, 2002 08:26 PM

Re: Are you tough enough to be the "King of the Hill"?
 
Quote:

Originally posted by geoschmo:
Baron, not sure if it would have helped, but next time that happens emergency build some missle sats. His missle frigates would not have been able to target them, and while it was busy bLasting the planet your sats could knock out the frigates.

Unless of course you had the bad luck of your sats being launched on the wrong side of the planet and being out of range. http://forum.shrapnelgames.com/images/icons/icon7.gif Sometimes there is nothing you can do.

Geoschmo

<font size="2" face="Verdana, Helvetica, sans-serif">2 missile platforms will always work before point defense is discovered and it makes your population happy to win the battle thereby increasing production.

tesco samoa December 14th, 2002 09:12 PM

Re: Are you tough enough to be the "King of the Hill"?
 
my game is barren... i forgot how there is a complete lack of planets... or did geo design this map... it is brutal... stay tuned for a long game...

geoschmo December 14th, 2002 09:12 PM

Re: Are you tough enough to be the "King of the Hill"?
 
Quote:

Originally posted by Gandalph:
2 missile platforms will always work before point defense is discovered and it makes your population happy to win the battle thereby increasing production.
<font size="2" face="Verdana, Helvetica, sans-serif">True, but the weapons platforms will take damage and if they are destroyed you are back to being defenseless. The ideal would be both, but he didn't have time for that.

I guess the moral is, don't build only colonizers in the first turns if your opponent is starting right next door and is building frigates. http://forum.shrapnelgames.com/images/icons/icon10.gif

Geoschmo

geoschmo December 15th, 2002 05:24 AM

Re: Are you tough enough to be the "King of the Hill"?
 
Well, I don't know if it's a record for PBW or not, and I am sure there have been TCP/IP games and hotseat games play more turns, but Thermo and I have played 40 turns today. That's a record for any PBW game I have ever been a part of.

Geoschmo

Thermodyne December 15th, 2002 06:18 AM

Re: Are you tough enough to be the "King of the Hill"?
 
I think it is safe to say that I will live to 50 turns, but 100 might be another story.

Zarix December 15th, 2002 10:29 AM

Re: Are you tough enough to be the "King of the Hill"?
 
Quote:

Originally posted by tesco samoa:
my game is barren... i forgot how there is a complete lack of planets... or did geo design this map... it is brutal... stay tuned for a long game...
<font size="2" face="Verdana, Helvetica, sans-serif">It will be a long game. Turn 25 and no first contact. We are probably as far away from each other as possible.

Gozra December 15th, 2002 06:42 PM

Re: Are you tough enough to be the "King of the Hill"?
 
Are there any standings to report? Have any been posted yet? Question: Should we have a set of Maps that players can choose to play on? Having Planets in adjacent systems seems a bit to close. But I am all for quick games.

[ December 15, 2002, 16:43: Message edited by: Gozra ]

Thermodyne December 15th, 2002 07:07 PM

Re: Are you tough enough to be the "King of the Hill"?
 
I think that random maps are better. That way you will never know what you are going to get, and will have to be prepared for every eventuality.

tesco samoa December 15th, 2002 07:20 PM

Re: Are you tough enough to be the "King of the Hill"?
 
Random maps are good... Fryon's maps are better... But Custom maps designed for 2 players is best.... http://forum.shrapnelgames.com/images/icons/icon12.gif


All times are GMT -4. The time now is 09:56 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.