.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Scenarios, Maps and Mods (http://forum.shrapnelgames.com/forumdisplay.php?f=146)
-   -   Mod: Warhammer Nation: Lizardmen - v0.75 minor update (http://forum.shrapnelgames.com/showthread.php?t=38038)

Sombre April 3rd, 2008 09:32 AM

Re: Warhammer Nation: Lizardmen
Work is veeery slow because I'm so busy right now. So don't hold your breath for this one. I think I may be able to work on it during lunch break at work though, which would give me enough time to do some code and a little graphical stuff each day.

Sombre April 6th, 2008 01:37 PM

Re: Warhammer Nation: Lizardmen
1 Attachment(s)
Here's a Saurus preview pic to wet your whistles/pants/lizards.


Not 100% finished but nearly.

I decided to give all obsinite weapons the magic tag and +1 att to make up for the underwhelming saurus attack stat I'm going with. Thus the Obsinite sword is 1 att 0 def len 3 dmg 7. Pretty nice piece of kit. The obsinite spear is len 4 att 1 def 0 dmg 4 and costs less in resources.

DigitalSin April 7th, 2008 04:47 AM

Re: Warhammer Nation: Lizardmen
Sombre. That is some absolutely epic art.

Amhazair April 7th, 2008 06:45 AM

Re: Warhammer Nation: Lizardmen

DigitalSin said:
Sombre. That is some absolutely epic art.

Amen to that.

Sombre April 7th, 2008 08:42 AM

Re: Warhammer Nation: Lizardmen
I should have a skink graphic done by the end of today. They seem a little bit big at the moment (as does the saurus in fact, for a size 2) but skinks in warhammer do seem to be larger than goblins, smaller than humans. That actually gives me quite a few units:

Saurus Warrior (sword)
Saurus Warrior (shield)
Skink (blowpipe)
Skink Archer (poison arrows)
Skink Skirmisher (jav + shield)
Skink Cohort (shield + spear)

The tricky graphics will be the big dinosaurs and the Slann, but overall Lizardmen have a lot less stuff than, say, skaven. Also many of their units are re-equips or recolours of other ones. Sacred spawnings for instance just get different coloured markings, while temple guard are just Saurus with bone helmets and a little bit more decorative gold and stuff.

Glad you like the Saurus so far.

DigitalSin April 7th, 2008 09:09 AM

Re: Warhammer Nation: Lizardmen
Really, that looks almost like you've taken a picture.

Sombre April 7th, 2008 09:19 AM

Re: Warhammer Nation: Lizardmen
I like it too, but more and more I'm thinking I'll need to decrease the size. I just put it next to an Ogre and it's damn near as big.

I'll shave off a few pixels and repost it. It'll still be big for a size 2, but hopefully a bit more reasonable.

Sombre April 7th, 2008 09:28 AM

Re: Warhammer Nation: Lizardmen
1 Attachment(s)
Ok here's the slightly smaller saurus next to a size 3 ogre and a size 4 ogre tyrant.


He's still a very large size 2, but I think a bit better now. Shame he looks ever so slightly less impressive :[

Edratman April 7th, 2008 10:04 AM

Re: Warhammer Nation: Lizardmen
Sombre, your graphics are stunning.

DigitalSin April 8th, 2008 07:56 AM

Re: Warhammer Nation: Lizardmen
Yeah, from the little I know about Warhammer that looks about right. Don't sweat it anyway, I seem to recall them being described as large humans.

All times are GMT -4. The time now is 07:24 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2022, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2022, Shrapnel Games, Inc. - All Rights Reserved.