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-   -   Mod: Peculiar Planets Version 0.5. - Finally Here! (http://forum.shrapnelgames.com/showthread.php?t=45970)

Lord_Vader July 21st, 2010 12:48 PM

Peculiar Planets Version 0.5. - Finally Here!
 
1 Attachment(s)
I present...

PECULIAR PLANETS VERSION 0.5. :D

Finally, it's here. The beta... or rather alpha... of Peculiar Planets, adding in tons of content, including 10 new alien races, some friendly, some not so friendly, new spaceships, weapons, events, etc. etc. This is just the beginning. Within a week or two, Version 0.6. - which will add much more content and fix or try and fix any bugs that crop up - will be released.

Just download the attachment. It's a .zip file, so extract it into your Weird Worlds folder and you're off! I'm sure anyone still on these forums knows how to install a mod by now. :p

All comments are more than welcome. A modmaker loves lots of feedback and discussion; tactical advice for combating the new alien races, questions, constructive criticism, suggestions for new content for Version 0.6., ego boosts and praise.. Anything you can think of. :D

Enjoy the mod, and may your adventures by particularly peculiar!

clomaka July 21st, 2010 12:51 PM

Re: Peculiar Planets Version 0.5. - Finally Here!
 
and the villiagers rejoice!

Lord_Vader July 21st, 2010 12:59 PM

Re: Peculiar Planets Version 0.5. - Finally Here!
 
Quote:

Originally Posted by clomaka (Post 752487)
and the villiagers rejoice!

I'm going to wait 30 minutes before pestering you over what you think... :p

For all your patience regarding this mod, I myself am quite the opposite. I will be expecting a rundown of your very first playthrough. :D

About the wait: I should have known better than to plan the mod's release so close to my brother's birthday. :doh:

clomaka July 21st, 2010 01:39 PM

Re: Peculiar Planets Version 0.5. - Finally Here!
 
i'm actually at work, so i can't play much but here's some quick feedback:

cool races:) i like the new muktian and trans'luvian ships. there's also some pretty funny names.

I know this is still in progress, so i won't bother w. things like ships w. no outlines in the targeting display, but i noticed two things: i can't see the nebulas on the map:( and the comet hose seems overpowered (and it causes slowdowns sometimes. maybe reduce the range and/or number of shots?

awesome job, though; you put in tons of work.

Lord_Vader July 21st, 2010 02:34 PM

Re: Peculiar Planets Version 0.5. - Finally Here!
 
Thanks for the feedback. :D

The nebulae actually are visible, I was just trying to make them a little harder to navigate; they're a faint blue.

And yeah, the silo's are coming in later.

As for the comet hose, well only one race (the Aspians) have them, and the Aspians are THE most powerful race in the game (the Aspian Devastator beats the Kawangi)... and rare. The comet hose is just a mass driver with different coloring and point-defense capability, so I don't think that's the cause of any slow frame rate.

Lord_Vader July 21st, 2010 03:02 PM

Re: Peculiar Planets Version 0.5. - Finally Here!
 
Oops, looks like an experimental unfinished weapon slipped through... :doh:

The nogen Comet Hose used by the Aspians - much deadlier - doesn't cause any jamming, but this other one does.

I've updated the attachment, so that's fixed now.

meKanicalj3sus July 21st, 2010 08:19 PM

Re: Peculiar Planets Version 0.5. - Finally Here!
 
So far so great!! ..love the new look! i'm finding it super hard on 'medium enemy stength' awesome. Even the Garthans r kickin' my butt, only 30min in tho.. :cheers:

more feedbck l8r :rock:

Lord_Vader July 21st, 2010 09:00 PM

Re: Peculiar Planets Version 0.5. - Finally Here!
 
Quote:

Originally Posted by meKanicalj3sus (Post 752517)
So far so great!! ..love the new look! i'm finding it super hard on 'medium enemy stength' awesome. Even the Garthans r kickin' my butt, only 30min in tho.. :cheers:

more feedbck l8r :rock:

Thanks! :D I personally thought Weird Worlds' background didn't quite give that sense of lonely, strange adventures in the depths of space that SAIS did, so I made the dominating colors black and blue.

Yeah, the enemies are pumped up a bit, mostly thanks to their new vessels. The Garthan Destroyers are blitzkrieg rammers, and Heavy Carriers are just plain mean.

The Box July 21st, 2010 11:08 PM

Re: Peculiar Planets Version 0.5. - Finally Here!
 
Okay, some quick thoughts:

I'm liking the new colour palette - it does make the game a lot creepier/lonelier. The new races are all quite interesting and powerful. Some good new items too. However, it took me a while to figure out what represented nebulas on the starmap, and even now I'm still a bit unsure. It does make it harder to navigate as you mentioned, which is both good and bad. I suppose I'll have to get used to it (and hey, it means the nebular extent calculator is useful now).

Also, I experienced a crash to desktop when I arrived at a star, just after hearing the 'star is occupied' sound. Might be a problem with one of the new races?

Anyway, I'm enjoying it so far...

Lord_Vader July 22nd, 2010 09:34 AM

Re: Peculiar Planets Version 0.5. - Finally Here!
 
Quote:

Originally Posted by The Box (Post 752545)
Okay, some quick thoughts:

I'm liking the new colour palette - it does make the game a lot creepier/lonelier. The new races are all quite interesting and powerful. Some good new items too. However, it took me a while to figure out what represented nebulas on the starmap, and even now I'm still a bit unsure. It does make it harder to navigate as you mentioned, which is both good and bad. I suppose I'll have to get used to it (and hey, it means the nebular extent calculator is useful now).

Also, I experienced a crash to desktop when I arrived at a star, just after hearing the 'star is occupied' sound. Might be a problem with one of the new races?

Anyway, I'm enjoying it so far...

Thanks. :D

Yeah, making the Nebula Extent Calculator have some use was one of the reasons I made the nebulae harder to see. Also, in space travel, without sensors, things like nebula extent calculators, navigating nebulae would be difficult.

As for the crash, it sometimes happens when you arrive at a star, occupied or not occupied. I'm tracking it down. ;)


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