.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Sins of a Solar Empire (http://forum.shrapnelgames.com/showthread.php?t=37741)

tesco samoa February 20th, 2008 11:19 AM

Sins of a Solar Empire
 
Anyone play this ?

Opinions?

Romulus68 February 20th, 2008 01:25 PM

Re: Sins of a Solar Empire
 
look here: http://www.shrapnelcommunity.com/thr...o=&fpart=1

se5a February 20th, 2008 04:11 PM

Re: Sins of a Solar Empire
 
that thread is way off topic, and doesn't really talking about sins

Atrocities February 20th, 2008 11:02 PM

Re: Sins of a Solar Empire
 
I haven't played it but according to all the game review sites, who all seem love it, the game is revolutionary.

Fyron February 20th, 2008 11:54 PM

Re: Sins of a Solar Empire
 
SoaSE is a strange beast; too complex to be a RTS game, but too simplistic to be a 4x game (in the classic sense). Time will tell if it can carve out a successful new(ish) niche for itself.

As for revolutionary... What about Haegemonia? Imperium Galactica 2? Homeworld? Granted HW was a smaller scale, but this is just an evolutionary step up from those games (and one down from true 4X games).

se5a February 21st, 2008 12:31 AM

Re: Sins of a Solar Empire
 
is there a demo yet?

Makinus February 21st, 2008 09:10 AM

Re: Sins of a Solar Empire
 
While the game is completelyu different from SEIV like 4x, it´s a very addictive strategy game...

Its RTS, but if you set the game speed to slow, and the research time to high it nearly became a TBS game... (i only play in these settings)

And you must get some of the mods already out there, the SINS Enhanced is the best one in my opinion, as it make the Capital Ships really powerfull (among other things, like better diplomacy), as the Capital ships are a little weak in the stock game...

Make sure to update the game to the latest patch, as the mods only work right after version 1.02...

My only gripe with the game is the low number of AI in single player, as you can have, at most, 10 players in a Huge galaxy...

In my most advanced game in a huge galaxy with 5 stars and 10 players i only meet 3 other empires and conquered about a quarter of a solar system (there is around 50 planets/asteroids/etc. in each system), and i´m having fun using only capital ships and defense structures (no frigates or cruisers), and already there are some epic battles with nearly a hundred ships, sometimes even with 3 sides fighting each other in the same system...

The game will never be as good as SEIV, but it´s really addictive, and some battle visuals are stunning... several times i just keep watching the battles, as the individual ships AI in the mod i´m using are very competent and rarely need direct orders to fight efficiently...

tesco samoa February 21st, 2008 09:21 AM

Re: Sins of a Solar Empire
 
I think I am going to pick this game up. Looking forward to trying it out.

tesco samoa February 22nd, 2008 01:32 AM

Re: Sins of a Solar Empire
 
someone should make a space empires mod for it http://forum.shrapnelgames.com/images/smilies/happy.gif

Kana February 22nd, 2008 02:55 AM

Re: Sins of a Solar Empire
 
Played a little of this today. Overall I like the UI, and many of the concepts, unfortunately it has the main problem I have with RTS style games. Your busy trying to enjoy a portion of the game, like the graphics of the ships fighting, but then something else happens 10 systems away that needs your immediate attention. Nothing like having 20 things to do, and only one mouse and person to do it with.

Also the pirates suck. A real pain in you side, especially if you are playing a small map against one other enemy.


All times are GMT -4. The time now is 09:16 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.