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-   Scallywag: In the Lair of the Medusa (http://forum.shrapnelgames.com/forumdisplay.php?f=163)
-   -   Game Suggestions (http://forum.shrapnelgames.com/showthread.php?t=35691)

NTJedi August 9th, 2007 12:44 AM

Game Suggestions
I haven't beta tested or played the game, but here are some suggestions which will increase replay value. The greater the replay value the more likely gamers will purchase sequels and expansions. These might already be included and some might have to wait for a sequel.

1) Random Game Generator = Hooray! This is already within the game and very valuable. Hopefully the random generator will also generate new quests, new NPCs, new enemy bosses, new shops, and different crafting mixtures for each game.

2) Game Engine/Editor = Excellent this is also available. I have found some game editors to be very complex hopefully this game will have friendly functionality. Any complex sections will hopefully have manuals.

3) It appears the gamer plays a character named Rapius... for gamers to feel more attached to the character most game developers allow players to name their own characters. Also character customization creates more of a personal attachment to the character.

4) Multiplayer = A great feature to add which would increase the games community, the games replay value and word of mouth for game sales.

5) Variety of Death Difficulty Settings = Have the gamer choose his death difficulty setting since so many different opinions exist regarding this topic. Here are some examples:
A) Easy Death Setting: Respawn at rebirth location
B) Moderate Death Setting: Same as previous above yet loss of gold and experience
C) Advanced Death Setting: Same as above death setting yet loss of 1 point from a random skill
D) Expert Death Setting: Same as above death setting yet loss of 1 point from a random skill and random statistic.
E) HardCore Death Setting: Death is Permanent... no way out.

6) Randomly Generated Unique Beings/Monsters = Every once in a blue moon the player should encounter some unique special being/monster to fight which was randomly created. For Example = Once in a blue moon combined with the normal 4 skelletons there should also be one which is unique thus a two headed skelleton or a giant skelleton. These features can be combined as well thus creating a giant two headed skelleton. This variable should exist for any beings/monsters on the map. This will help allow for something to come out of the shadows which scares even the best skilled characters.

7) Random Item Formula = Allows items within the game to be more unique and thus increases replay value.
Examples = Variables A, B and C are randomly selected from separate lists.
Kings(A) Poisonous(B) Axe(item) of Death(C)
Ice(B) Knife(item)
Dukes(A) Helm(item) of Minds(C)
Fire(B) Boots(item) of Speed(C)

Using a random item formula means each new game will have new unique items! Hope these ideas help. http://forum.shrapnelgames.com/images/smilies/smile.gif

GeorgiaBoy August 10th, 2007 11:16 PM

Re: Game Suggestions
I second everything NTJedi said. I also have one question. Is there a limit as to the number of items (different swords,armor,wands,etc.) as well as monsters Scallywag can support in a mod?


P.S. LOVE the graphics...

scott_wakeling August 11th, 2007 12:44 PM

Re: Game Suggestions
There is absolutely no limit to the number of modifications you can make. edit: there is no limit in the full version. the demo is capped at 15 levels, and is missing a lot of the mutators that are used for special abilities and magical effects. the demo version is also unable to run MODs from the main menu, or load plug-ins.

GeorgiaBoy August 12th, 2007 10:51 AM

Re: Game Suggestions
A question...Are all rooms in the dungeon diamond-shaped, or is this just the demo?


scott_wakeling August 12th, 2007 01:47 PM

Re: Game Suggestions
Caverns are diamond shaped and rooms are square (rooms are not encountered in the demo). Some areas are a combination of overlapping room types for unusually shaped domains - plus for those writing native plugins, new map generators can be plugged in.

DarkStar August 12th, 2007 06:56 PM

Re: Game Suggestions
I have played and enjoyed the demo. Here are a few ideas:

- If you are at max health don't consume health items and food. Currently it will consume the item even if you are at full health - wasting it.

- Display full stats when you mouse over items on the ground (just like inventory mouse over).

- Add or allow for attack animations

- Display name and full stats when you mouse over items on the mini-map icons.

- Color floor squares another color when that 'area' has been fully explored. This will help to find areas of the map that are unexplored.

- Display all the names of all items on the ground when you hold down a key (ALT - like Diablo?)

- Allow the user to change the camera height and rotation to allow them to see the maze from 'top down' if they wish. Might not be able to do since the sprites are 2d.

- Add the concept of 'gold' and the random chance of a store creation to sell (buy?) extra items. I love collecting and selling items in games.

- Allow the user to select which stats to increase on level-ups - this makes each character not the same and add some character building options.

- Add a score based on the character stats and things in the inventory.

- Ability to change the character's name (suggested before I think)

- Add a top-ten list of characters and the deepest level seen and a score (see idea above)

GeorgiaBoy August 16th, 2007 11:38 AM

Re: Game Suggestions
In the full version, can quests be modded in?


DarkStar August 16th, 2007 04:28 PM

Re: Game Suggestions
Quests are a great idea!

I think you would need to use a library (code change mod) to add them. Let's see what Scott has to say.

scott_wakeling August 16th, 2007 04:44 PM

Re: Game Suggestions
You might be able to script up a type of widget, similar to the staircase, that needs some other kind of item to activate it. E.g. collect the key from such and such a creature and place it on the altar..etc.

For collecting things, or completing goals in a certain time limit etc., you'd need a plugin.

GeorgiaBoy August 16th, 2007 05:49 PM

Re: Game Suggestions
Will any of these suggestions be incorporated into the full game (or is it too late in development...)?


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