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-   -   New MA game - Microless finished, congrats GFSnl (http://forum.shrapnelgames.com/showthread.php?t=49009)

rdonj July 22nd, 2012 10:42 PM

New MA game - Microless finished, congrats GFSnl
 
Crossposting from invision:

Hey. This is for anyone who would like to try a bit of an experiment with micro reduction by removing items from the game. There should be an increased emphasis on magic and national strengths. This has nothing to do with SCs and such being overpowered, it's just a fun little experiment.

Anyway, aside from the removal of items (all items) there will be no other changes. So, here's the proposed game settings:

Game info
Name - Microless
Schedule - 1st turn 48h, then 24h until players prefer 48h. And so on.
Players - 9
Nation Selection - First come first serve, no water nations
Diplomacy - Machiavellian. Trades are binding.
Map - A No Indy map to be determined after signups are finished.

Game Settings
Age - Middle Age
Independent Strength - Standard
Research - Standard
Magic Sites - Default
Money - Default
Resources - Default
Supplies - Default
Random Events- Default
Re-naming - On
Score Graphs - On
Hall Of Fame - 15
Mods: A modified version of CBM 1.92 which I will create.

Players:
1. Kestrel - Ermor
2. jimbojones1971 - Jotunheim
3. Korwin - Bandar Log
4. Ghoul31 - Marignon
5. Valerius - Vanheim
6. Maerlande - Pythium
7. GFSnl - Ogre Kingdoms
8. Snegir6 - Mictlan
9. AreaOfEffect - Machaka
10. Ossa - Shinuyama?

Mod can be found here!
And the map here
And the map image for anyone who needs it: Linky
Renamed copy of ogre kingdoms 1.0 - as well

jimbojones1971 July 22nd, 2012 11:51 PM

Re: New Game - Microless MA
 
Interesting. I'll give this a shot as Jotunheim, but only if I can be "Secret Ninja Player".

When you make your CBM variant, might be worth using the one Calahan made that fixes the Ettin site.

Getting magic diversity with no items, and no indies, will be most amusing. Are mercs allowed?

ghoul31 July 23rd, 2012 06:37 AM

Re: New Game - Microless MA
 
marignon

Valerius July 23rd, 2012 08:29 AM

Re: New Game - Microless MA
 
Aaargh, without MR boosting gear cannot resist the pull of an experimental game. :) With these settings I'm going to say blood magic ftw. Vanheim, please.

Btw, if a random event gives you a magic item can you use it? This would be a rare enough event that I think it would be cool if you could.

If mercs are allowed it would also be amusing to see the bidding wars that take place for the mages. ;)

Valerius July 23rd, 2012 09:57 AM

Re: New Game - Microless MA
 
Also, if Wish is staying in the game what is the policy regarding wishing for magic items?

Valerius July 23rd, 2012 01:18 PM

Re: New Game - Microless MA
 
This is an interesting exercise. Of course it changes the balance of power between thugs/SCs and troops/mages but you also have to really think about which globals and summons are most important to you since you can't use items to bootstrap your way up.

It had occurred to me to try a game without any path boosters but this goes far beyond that. Should be fun. :)

rdonj July 23rd, 2012 06:27 PM

Re: New Game - Microless MA
 
Valerius - sure, if you find a magic item go ahead. Same with wishing. If you really want it that badly go ahead. And mercs are indeed allowed.

MA mod nations are also allowed.

Valerius July 23rd, 2012 07:28 PM

Re: New Game - Microless MA
 
Quote:

Originally Posted by rdonj (Post 808703)
Valerius - sure, if you find a magic item go ahead. Same with wishing. If you really want it that badly go ahead.

Hmm, just how badly do I want the gate stone? Have to think that one over.

Thanks for organizing the game.

Btw, I think jimbojones1971 wanted to play Jotun.

rdonj July 23rd, 2012 07:50 PM

Re: New Game - Microless MA
 
Um. Oops :)

Valerius July 24th, 2012 12:38 PM

Re: New Game - Microless MA
 
I'm not happy with my Van builds, please switch my nation to Pan.


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