.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   BUG: Nagot gick fel myloadmallock: can't open ./mod/./Worhty_Heroes/Dogfriend.tga (http://forum.shrapnelgames.com/showthread.php?t=41377)

BDOC November 23rd, 2008 02:12 PM

BUG: Nagot gick fel myloadmallock: can't open ./mod/./Worhty_Heroes/Dogfriend.tga
 
http://img265.imageshack.us/img265/4...rpicty4.th.jpghttp://img265.imageshack.us/images/thpix.gif

anybody know this error??

i am running a conceptual balence 1.3 mod
MAN

Any ideas??

BDOC November 23rd, 2008 03:45 PM

BUG: Nagot gick fel myloadmallock: can't open ./mod/./Worhty_Heroes/Dogfriend.tga
 
http://img265.imageshack.us/img265/4...rpicty4.th.jpghttp://img265.imageshack.us/images/thpix.gif

Nagot gick fel
myloadmallock: can't open ./mod/./Worhty_Heroes/Dogfriend.tga

Then the game crashes and that game name can not play again. I tried deleting the trn file and 2h file and it still resolves to this error.

I a running Window Vista
Dom 3 version 3.21
Conceptual Balence 1.3

Foodstamp November 23rd, 2008 04:22 PM

Re: BUG: Nagot gick fel myloadmallock: can't open ./mod/./Worhty_Heroes/Dogfriend.tga
 
As per what the error says, it cannot open that graphics file. The graphics file is probably not where it is supposed to be. The reason you are just now getting the error is because this is the first turn the graphic would have came into play.

To fix it, you probably just need to open the worthy heroes mod, find dogfriend and change the path to "Worthy_Heroes/" instead of the typoed "Worhty_Heroes/".

BDOC November 23rd, 2008 04:50 PM

Re: BUG: Nagot gick fel myloadmallock: can't open ./mod/./Worhty_Heroes/Dogfriend.tga
 
ok i found the code in the mod. what should i change it to?

-houndkeeper
#newmonster 2819
#copystats 60
#name "The Houndkeeper"
#spr1 "./Worthy_Heroes/Dogfriend.tga"
#spr2 "./Worthy_Heroes/Dogfriend2.tga"
#hp 13
#str 12
#att 12
#def 13
#prec 12
#mor 12
#mr 14
#maxage 200
#forestsurvival
#summon1 1770
#descr "Though the Sidhe have left the lands of Man, once in a very long while a human is born with almost full blooded sidhe heritage. The signs are often suble and most never guess the source of thier grace and fortitude. Most who find themseves blessed with such are drawn to the glory of becomeing knights or wardens, but the one with the greatest sidhe legacy in generations choose more scholarly pursuits. He has led an unremarkable life of contemplation in a monestary, but his uncanny knack with the great green Cu Sidhe has brought him unwanted fame, and wardens and witchs are known to search him out when they have need of the huge hounds."
#end

#selectnation 30
#hero4 2819
#multihero1 58
#end

Endoperez November 23rd, 2008 05:06 PM

Re: BUG: Nagot gick fel myloadmallock: can't open ./mod/./Worhty_Heroes/Dogfriend.tga
 
#spr1 "./Worthy_Heroes/Dogfriend.tga"
#spr2 "./Worthy_Heroes/Dogfriend2.tga"

These two lines give the unit it's sprite, and cause the problem. If you are using Linux, it might be that the actual files have small 'd's instead of 'D's. Any way, if you remove these lines and add line

#copyspr 848

, the unit will have the sprite of Sidhe Lord (unit number 848). That should fix the problem.

thejeff November 23rd, 2008 05:33 PM

Re: BUG: Nagot gick fel myloadmallock: can't open ./mod/./Worhty_Heroes/Dogfriend.tga
 
It may be simpler. My Worthy Heroes tgas were actually in mods/mods/Worthy_Heroes/
It looks like they got unzipped one level too low.

If you installed them the same way, that might be the problem.
Just move the Worthy_Heroes directory up one level, into dominions3/mods instead of dominions3/mods/mods

BDOC November 23rd, 2008 05:40 PM

Re: BUG: Nagot gick fel myloadmallock: can't open ./mod/./Worhty_Heroes/Dogfriend.tga
 
it worked thanks!!!

rabelais December 28th, 2008 03:16 AM

Re: BUG: Nagot gick fel myloadmallock: can't open ./mod/./Worhty_Heroes/Dogfriend.tga
 
Tried this still fails horribly, of course I'm not running worthy heroes per se, running CBM

advice?

Quote:

Originally Posted by Endoperez (Post 655216)
#spr1 "./Worthy_Heroes/Dogfriend.tga"
#spr2 "./Worthy_Heroes/Dogfriend2.tga"

These two lines give the unit it's sprite, and cause the problem. If you are using Linux, it might be that the actual files have small 'd's instead of 'D's. Any way, if you remove these lines and add line

#copyspr 848

, the unit will have the sprite of Sidhe Lord (unit number 848). That should fix the problem.


vfb December 28th, 2008 04:17 AM

Re: BUG: Nagot gick fel myloadmallock: can't open ./mod/./Worhty_Heroes/Dogfriend.tga
 
CBcomplete_1.3.dm uses sprites from the Worthy_Heroes directory inside mods.

But the current 624209-CB1.3.zip here does not include those images.

You'll need to install the WH mod, including subdirectories, it's here:

http://forum.shrapnelgames.com/showp...30&postcount=5

Sombre December 28th, 2008 09:52 AM

Re: BUG: Nagot gick fel myloadmallock: can't open ./mod/./Worhty_Heroes/Dogfriend.tga
 
As an aside, I made the Dogfriend sprite, but qm named it.

He's a fun hero.


All times are GMT -4. The time now is 09:52 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2022, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2022, Shrapnel Games, Inc. - All Rights Reserved.