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-   -   SE:V v1.60 History (http://forum.shrapnelgames.com/showthread.php?t=36692)

Captain Kwok November 2nd, 2007 07:46 PM

SE:V v1.60 History
 
The latest from the beta...

Version 1.60:
1. Fixed - When running command line processing, the game will default to Windowed mode.
2. Fixed - The Sector View would show cloaked enemy ships.
3. Fixed - Planets would grow unhappy from enemy ships that were not visible inside storms.
4. Fixed - "Out Of Resources" error on game start.
5. Fixed - Some machines would compute a different checksum with the exact same data files.
NOTE: If you are currently running a simultaneous game, you need the host to
end turn before players can play a new turn.
NOTE: Checksums are only computed for Simultaneous turn Different Machine games.
6. Fixed - Ships moved by a spatial anomaly would disappear completely.
7. Fixed - Trade resources were not getting added to an empire's coffers before construction and maintenance.
8. Fixed - The minister scrapping units on planets will not longer display on screen messages. All unit
scrapping will be reported in the logs.
9. Fixed - Unit scrapping log messages did not have a portrait.
10. Fixed - Sometimes game creation would add two identical random empires to a game.

Atrocities November 2nd, 2007 08:26 PM

Re: SE:V v1.60 History
 
Nice list of fixes. Soon there won't be anything left to fix.

Arkcon November 3rd, 2007 08:22 AM

Re: SE:V v1.60 History
 
I dunno, I still occasionally get a crash. I'll have to start turning on autosave so I can send it to MM, but sometimes, clicking on something that's acting funny gives an "Out of range" error. I can't be sure if its the Balance mod or SEV 'tho.

Randallw November 3rd, 2007 09:06 AM

Re: SE:V v1.60 History
 
Something I've noticed lately is that half the time (not the 4 times I just tried it it turns out though) I try to start SEV with the latest patch I get an out of memory error. I just close the 2 error boxes and try again and the game starts fine.

Baron Grazic November 4th, 2007 09:00 PM

Re: SE:V v1.60 History
 
Glad this one is being fixed, because I get this every time I load a save game.

5. Fixed - Some machines would compute a different checksum with the exact same data files.

MasterChiToes November 6th, 2007 05:22 AM

Re: SE:V v1.60 History
 
I hope the next patch will include a fix for the warp transit animation that flashes in the wrong sector.


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