.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   [OT] Roguelikes? (http://forum.shrapnelgames.com/showthread.php?t=42304)

Beorne February 16th, 2009 05:49 AM

[OT] Roguelikes?
 
I was an avid player of Adom and Nethack (and the Slash'em fork in a minor way) in the good ol' days. Now both these projects seems to be in a "freezing" status.

Reading some posts in ths forum I learned about Dwarf Fortreass (very intriguing, but too much complex for me) and Dungeon Crawl Stone Soup, a roguelike with lot of very interesting and "modern" conepts.

Could you hint me some good (and actively supported) roguelikes?
Thanks.

Burnsaber February 16th, 2009 07:23 AM

Re: [OT] Roguelikes?
 
Have you tried Incursion?

Gandalf Parker February 16th, 2009 11:05 AM

Re: [OT] Roguelikes?
 
Have you looked into some of Shrapnels games? Such as Scallywag?

Have you looked into MUDs? They are Rogue as multiplayer. They come in all flavors so you are bound to find one you like.
I wouldnt call it "supported" but I do still host a DnD mud called Shadowdale. SDmud.org port 7777

Gandalf Parker

Endoperez February 16th, 2009 01:13 PM

Re: [OT] Roguelikes?
 
Dungeon Crawl is awesome.

Incursion tries to use Dungeons and Dragons rules (3rd edition), and it seems to work. It has very nice dungeons. You have to actually sleep to regain hitpoints or spellpoints, but thankfully you can camp together with the other adventurers.
There are lots of spells and lots of feats and lots of choices, which makes character generation quite complicated.

DoomRL is pretty good, especially with the sounds on. It's Doom 1 as a roguelike, with Doom1 music/sounds, random levels and blood spatters and explosions and lots of fun stuff.

Dwarf Fortress is absurdly complicated, and awesome in its complexity. I haven't played it for a while, because there aren't any actual gameplay goals in it ATM, but I still read about the new stuff. "Today was compound fractures as well as fractured layers being knocked inward to damage soft inner portions. So a bone in the arm for example could break through the skin if the arm is struck." It's awesome to read, even though I don't actually play the game. I mean, roguelike with an animated ocean, and waves? Trees turning yellow in autumn and dropping their leaves for winter? Bushfires?

Beorne February 16th, 2009 04:36 PM

Re: [OT] Roguelikes?
 
Quote:

Originally Posted by Endoperez (Post 674756)
Dungeon Crawl is awesome.

Yes, I've taken a look on the manual and it seems so. What are the main differencies/improvement in playing between Dungeon Crawl and Nethack or Adom?

Thanks.

lch February 16th, 2009 06:06 PM

Re: [OT] Roguelikes?
 
Omnirizon wants to create a Dom3-inspired roguelike. If he ever gets to finish it... :D

I think this thread should be moved to the main Dom3 section, no use in mods&maps only.

Endoperez February 16th, 2009 06:10 PM

Re: [OT] Roguelikes?
 
Quote:

Originally Posted by Beorne (Post 674805)
Yes, I've taken a look on the manual and it seems so. What are the main differencies/improvement in playing between Dungeon Crawl and Nethack or Adom?

In Crawl, identify is a rare commodity. You test scrolls, potions, wands and even magical weapons by using them. Scrolls of remove curse and potions of healing are pretty common, so once you have several scrolls you can probably fix whatever happens, and random potion is often a heal.

In Crawl, you can't sell to shops. Together with the first one AND the fact that magical items have descriptive adjectives (glowing, runed etc), this means that you don't carry half the dungeon with you.
Also, no blessed items and no way to bless items. Useful scrolls are always useful.

In Crawl, you can't sacrifice monsters at altars. You have to please the gods through your actions. That can be 'p'raying, and then killing everything that moves and mutilating their corpses, or not poisoning your opponents, or leveling up. Xom often notices you when you level up. It isn't always good...

In Crawl, you only improve skills when 1) you use the skill and 2) you have free experience. To become better at what you do, you just keep doing it. To learn new stuff, e.g. spellcasting when you're a warrior, start by reading scrolls when you have spare exp.

In Crawl, I haven't seen a single cockatrice, gorgon, Banshee or any other creature that will kill you unless you had the Amulet of Protection Against Gorgons. There are some nasty surprises, of course, but I haven't seen any instant deaths.

In general, you aren't rewarded for doing boring stuff, and your choices are only limited by aptitudes and your ability to stay alive. Aptitudes tell how easy it is to learn skills, lower is better.

Beorne February 17th, 2009 04:11 AM

Re: [OT] Roguelikes?
 
Quote:

Originally Posted by lch (Post 674817)
I think this thread should be moved to the main Dom3 section, no use in mods&maps only.

I didn't even realized I posted it in the mod&maps subforum, sorry.

squeezing February 17th, 2009 11:07 AM

Re: [OT] Roguelikes?
 
Well, not that its the most complicated game, but I find Zangband highly addictive and return to it over and over. Also the old classic Omega is great.

licker February 17th, 2009 05:32 PM

Re: [OT] Roguelikes?
 
Angband and its many many variants are my cup of tea.

You should be able to find a variant you like, and if you are a Tolkien fan then you should appreciate it all the more.


All times are GMT -4. The time now is 02:40 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.