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-   -   Rainbow Pretenders in Multiplayer (http://forum.shrapnelgames.com/showthread.php?t=18002)

tinkthank February 24th, 2004 03:22 PM

Re: Rainbow Pretenders in Multiplayer
 
Right thanks.

I thought most MP games were played with high Indy settings however? (or: what do you consider "low"?)

Aikamun February 24th, 2004 10:25 PM

Re: Rainbow Pretenders in Multiplayer
 
Tinkthank,

Did a poll on the same subject but a search does not pull it up. Check out: http://www.shrapnelgames.com/cgi-bin...;f=74;t=001181

The majority of people did not think one type of pretender was clearly superior to the other, but the General's words sound true for smaller maps. I am still training in SP. If games usually end around turn 100 in MP, a more concentrated strategy may be needed in lieu of diversity / flexibility.

Aikamun

[ February 24, 2004, 22:06: Message edited by: Aikamun ]

Arryn February 24th, 2004 10:51 PM

Re: Rainbow Pretenders in Multiplayer
 
Quote:

Originally posted by Aikamun:
If games usually end around turn 100 in MP, a more concentrated strategy may be needed in lieu of diversity.
<font size="2" face="sans-serif, arial, verdana">And so-called "blitz" MP games (for VPs) frequently end in under 25-30 turns.

tinkthank February 25th, 2004 02:12 AM

Rainbow Pretenders in Multiplayer
 
There seems to be a general consensus amongst the more experienced players that rainbow mages as pretenders in MP is not wise. Why is that?

General Tacticus February 25th, 2004 02:22 AM

Re: Rainbow Pretenders in Multiplayer
 
I would say because most MP games are played on crowded maps with low to medium indy values, where a rushed initial expansion is essential and SC pretenders are at their best. A rainbow pretender, on the other hand, is a long-term investment.


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