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-   -   Not Being Charged for Purchases (http://forum.shrapnelgames.com/showthread.php?t=46665)

brent_allen November 25th, 2010 09:05 AM

Not Being Charged for Purchases
 
Am I missing something? The full game allows me to purchase units as long as I have enough money, but it does not charge me for them. My money after a turn is

$ at start of turn + income - supply

regardless of what I purchase. The only penalty for buying units is that my supply goes up in subsequent turns.

Is it supposed to work that way?

brent_allen November 25th, 2010 11:07 AM

Re: Not Being Charged for Purchases
 
This issue is made worse by the fact that you can run out of money and still supply any number of units without penalty.

Togo November 26th, 2010 01:14 AM

Re: Not Being Charged for Purchases
 
Must be using Pentagon accounting methods!

ScottWAR November 26th, 2010 08:40 AM

Re: Not Being Charged for Purchases
 
I think it might be intended, in order to prevent negative budgets from maintenace on units in play. For example- If I have 20 million income. Over three turns I dont increase my income, but buy units having more than 20 million in maintenance, I would either start losing units, or be in a negative balance. This being a beer and pretzels game I think the dev probably chose to make it simple and not give players budgeting and accounting nightmares to have to deal with.

Consider how much money you have as your 'buying power' per turn instead of actual funds.

ScottWAR November 26th, 2010 08:45 AM

Re: Not Being Charged for Purchases
 
I think it is intended, in order to prevent negative budgets from supply costs on units in play. For example- If I have 20 million income. Over three turns I dont increase my income, but buy units having more than 20 million in supply cost, I would either start losing units, or be in a negative balance. This being a beer and pretzels game I think the dev probably chose to make it simple and not give players budgeting and accounting nightmares to have to deal with.

Consider how much money you have as your 'buying power' per turn instead of actual funds.


Quote:

Originally Posted by brent_allen (Post 764002)
This issue is made worse by the fact that you can run out of money and still supply any number of units without penalty.

You pay for supply after you collect income,. so early in the game you never have to worry about supply being more than you have. But later in the game,..on larger maps,..it is possible to have enough units that supply on them takes up your entire income............

MajorEET November 26th, 2010 11:44 AM

Re: Not Being Charged for Purchases
 
Yes Scott, exactly! BTW, each turn is 1 month in time. When I played that long azz 9 hour game yesterday, I went a few "game years" not being able to purchase any new units because my supply cost exceeded my income. You have to either keep expanding, or lose units in combat, or dismiss them voluntarily. Building cities early on really helped me out tonight on a medium size battle. I had more money than I knew what to do with.


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