.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Scenarios, Maps and Mods (http://forum.shrapnelgames.com/forumdisplay.php?f=146)
-   -   The map that will never be (http://forum.shrapnelgames.com/showthread.php?t=35349)

Kristoffer O July 9th, 2007 07:28 PM

The map that will never be
 
Hi,

Sometimes during the development of dom3 I started to do a map, but since we made a random generator and some Lutes maps, I never finished it. The main problem is that I tend to be pedantic and I make maps in the same way I make sprites, pixel by pixel http://forum.shrapnelgames.com/images/smilies/happy.gif Not all the time, but often enough that I get tired of mapmaking.

As I'm finished with the serpent cult (hmm, I forgot to make that undead hydra my brother suggested) I felt like doing something else. The recent map discussions and the interesting semirandom (that I didn't get to work properly http://forum.shrapnelgames.com/images/smilies/happy.gif ) inspired me to start up the old map.

The map is supposed to be a east-west wrap around, originally made for about 10 EA nations with fixed starting positions, but a free start version will of course also be made.

http://ulm.illwinter.com/dom3/wrapmap.jpg

Here is the reason it will never get ready http://forum.shrapnelgames.com/images/smilies/happy.gif

http://ulm.illwinter.com/dom3/niefel.jpg

And here is one of the home sites of the nations in question.

http://ulm.illwinter.com/dom3/marv.jpg

I hope I will finish it some day. I have worked on it for about 12 hours today, so I'm making progress http://forum.shrapnelgames.com/images/smilies/happy.gif

Tyrian July 9th, 2007 07:39 PM

Re: The map that will never be
 
You make this pixel by pixel http://forum.shrapnelgames.com/image...es/redface.gif
You are very talentfull... But you are totally crazy http://forum.shrapnelgames.com/images/smilies/laugh.gif

Ballbarian July 9th, 2007 07:47 PM

Re: The map that will never be
 
KO,
You are insane, but it is looking beautiful. I can't wait for you to finish it so that I can play a few dozen games on it. http://forum.shrapnelgames.com/images/smilies/happy.gif

Kristoffer O July 9th, 2007 07:54 PM

Re: The map that will never be
 
> You make this pixel by pixel

I do copy stuff, like mountains and trees, but then I suddenly feel like doing a rice field for Yomi, or the Great Irminsul for Ulm, and then I'm stuck for an hour or two. Perhaps three http://forum.shrapnelgames.com/images/smilies/happy.gif

Gandalf Parker July 9th, 2007 08:44 PM

Re: The map that will never be
 
Excellent work. Please dont let it rot on your machine.

PvK July 9th, 2007 09:06 PM

Re: The map that will never be
 
Yes, it looks like it will be very nice!

Edi July 10th, 2007 02:42 AM

Re: The map that will never be
 
Amazing. http://forum.shrapnelgames.com/images/smilies/happy.gif

Sombre July 10th, 2007 03:23 AM

Re: The map that will never be
 
Noice. Hope the thread title is incorrect.

lch July 10th, 2007 03:42 AM

Re: The map that will never be
 
Quote:

Kristoffer O said:
I do copy stuff, like mountains and trees

Yeah, I wanted to call shenanigans because I see copy&paste templates for mountains and trees in the oceans... http://forum.shrapnelgames.com/images/smilies/happy.gif

Gandalf Parker July 10th, 2007 12:06 PM

Re: The map that will never be
 
Ahhh the little storage areas in big blank areas. Ive used those. And when they start seeming stale then you slightly rework them so you can keep pasting.

Morkilus September 3rd, 2007 12:40 PM

Re: The map that will never be
 
KER-BUMP!

I was just wondering if this gem got a little love since the patch was pretty much finished.

PashaDawg September 3rd, 2007 12:46 PM

Re: The map that will never be
 
nice looking map!

Kristoffer O September 3rd, 2007 03:56 PM

Re: The map that will never be
 
A bit further since last time, but I've been slightly preoccupied lately. Most of my energy has gone into school (or rather sleeping when returning home from school) and recently our other IW project. I'm a bit stuck Dom3-wise, waiting for the crashed computers to be restored to enable patchwork again. I have done some map-work while waiting. Added shades under most forests and smoothed mountain edges.

Gandalf Parker September 3rd, 2007 04:30 PM

Re: The map that will never be
 
Quote:

Kristoffer O said:
and recently our other IW project.

Did anyone else hear that grenade go off?

Shovah32 September 3rd, 2007 05:12 PM

Re: The map that will never be
 
Grenade? Aren't you being the conservative one, Gandalf http://forum.shrapnelgames.com/images/smilies/happy.gif.

Kristoffer O October 6th, 2007 12:22 PM

Re: The map that will never be
 
I've been making some mapping progress today. Thought I should post a screenshot to encourage myself http://forum.shrapnelgames.com/images/smilies/happy.gif

http://ulm.illwinter.com/ctismap.jpg

Edit: here is one more.

http://ulm.illwinter.com/marvmap.jpg

PashaDawg October 6th, 2007 12:27 PM

Re: The map that will never be
 
wow! nice! http://forum.shrapnelgames.com/images/smilies/happy.gif

Zylithan October 6th, 2007 12:45 PM

Re: The map that will never be
 
these are beautiful i can't imagine doing a MAP pixel by pixel. You should post a % complete thing like how Zepath has done in his Warhammer map.

Kristoffer O October 6th, 2007 02:34 PM

Re: The map that will never be
 
I have no idea as to how complete it is. I don't work in a structured way. Hmm, I could perhaps appreciate how much different things are made.

90% of Land mass is made.
10-50% of nicing up land and sea.
75-90% of forests are probably finished.
90% of mountains I would guess.
50% of borders.
5-25% of features and sites are made, depending on how much inspiration I get. Most likely 10% are made. This is the timeconsuming part, but also the fun part.
0% of mapstuff, preset sites provinces etc.

Kristoffer O October 6th, 2007 02:38 PM

Re: The map that will never be
 
C'tis update.

http://ulm.illwinter.com/ctismap2.jpg

Kristoffer O October 6th, 2007 02:39 PM

Re: The map that will never be
 
The map is not 180 MB, just the layered stuff

Meglobob October 6th, 2007 02:41 PM

Re: The map that will never be
 
This is a fantastic looking map, I hope it is eventually complete and appears in a future patch.

I would play alot of games on it.

I also imagine it will get used in MP alot as well.

zepath October 6th, 2007 06:25 PM

Re: The map that will never be
 
This really does look great, Kristoffer. I love the way you blended the marshlands over the plain yellow at the mouth of that river. All the ruins look outstanding as well.

Kristoffer O October 7th, 2007 07:49 AM

Re: The map that will never be
 
Whole map without stuff and crap in the sea. A few more sites added. Some new forests I did not expect yesterday.

http://ulm.illwinter.com/nevermap.jpg

Dedas October 7th, 2007 08:19 AM

Re: The map that will never be
 
Looking extremely good. I love all the thematic starting positions, reminds me of the excellent Dawn of Dominions map.

Kristoffer O October 7th, 2007 12:20 PM

Re: The map that will never be
 
Ermorian regions, before the fall.

http://ulm.illwinter.com/ermap.jpg

Zylithan October 7th, 2007 12:36 PM

Re: The map that will never be
 
very nice looking. especially like the reflecting pools they built in the ocean http://forum.shrapnelgames.com/images/smilies/happy.gif

Kristoffer O October 7th, 2007 01:53 PM

Re: The map that will never be
 
I'm actually starting to believe this map will be finished http://forum.shrapnelgames.com/images/smilies/happy.gif

Amhazair October 7th, 2007 03:22 PM

Re: The map that will never be
 
Quote:

Kristoffer O said:
I'm actually starting to believe this map will be finished http://forum.shrapnelgames.com/images/smilies/happy.gif

Hurray!

Mordici October 7th, 2007 09:55 PM

Re: The map that will never be
 
Awsome Map....what kind of specials might be on it???

Kristoffer O October 8th, 2007 01:57 AM

Re: The map that will never be
 
Any and all http://forum.shrapnelgames.com/images/smilies/happy.gif

Morkilus October 8th, 2007 12:17 PM

Re: The map that will never be
 
I'm very excited. I hope that works for encouragement http://forum.shrapnelgames.com/images/smilies/laugh.gif

Autochthon October 8th, 2007 11:18 PM

Re: The map that will never be
 
Quote:

Kristoffer O said:
Any and all http://forum.shrapnelgames.com/images/smilies/happy.gif

O-Ho! Does this mean we actually get Blood Sites on this map? Blood for the Blood Pretender?

I always wondered what sort of place provided a steady stream of virgin sacrfices, and how I could get me a piece of that action [img]/threads/images/Graemlins/Woman1.gif[/img] [img]/threads/images/Graemlins/Woman2.gif[/img] [img]/threads/images/Graemlins/Woman3.gif[/img] [img]/threads/images/Graemlins/Woman4.gif[/img] [img]/threads/images/Graemlins/icon30.gif[/img] http://forum.shrapnelgames.com/images/smilies/eek.gif

Endoperez October 9th, 2007 12:17 AM

Re: The map that will never be
 
IMHO "any and all" means "any one of the existing sites, and all the interesting ones", not "anything you ever wanted and all the things we never actually implemented in the game".

That said, the new patch will add some sites.

DigitalSin October 9th, 2007 09:01 AM

Re: The map that will never be
 
Looking downright awesome. Keep at it!

Edratman October 9th, 2007 10:36 AM

Re: The map that will never be
 
Quote:

Autochthon said:


I always wondered what sort of place provided a steady stream of virgin sacrfices, and how I could get me a piece of that action [img]/threads/images/Graemlins/Woman1.gif[/img] [img]/threads/images/Graemlins/Woman2.gif[/img] [img]/threads/images/Graemlins/Woman3.gif[/img] [img]/threads/images/Graemlins/Woman4.gif[/img] [img]/threads/images/Graemlins/icon30.gif[/img] http://forum.shrapnelgames.com/images/smilies/eek.gif

Your mast location is SoCal. That makes me think that you are already there. http://forum.shrapnelgames.com/image...es/biggrin.gif

Autochthon October 10th, 2007 01:01 AM

Re: The map that will never be
 
http://forum.shrapnelgames.com/images/smilies/laugh.gif

Sacrifical, yes.

Virgins? Mmmmmmaybeeee...

Edratman October 10th, 2007 01:58 PM

Re: The map that will never be
 
Quote:

Autochthon said:
http://forum.shrapnelgames.com/images/smilies/laugh.gif

Sacrifical, yes.

Virgins? Mmmmmmaybeeee...


Hilarious response.

I concede your point.

NTJedi October 10th, 2007 02:09 PM

Re: The map that will never be
 

Hey KO,

Just tossing a few ideas for the map you're creating which looks like it's evolving nicely.

1) Mixing uncommon terrains such as forest with swamp or farm with deep sea will allow you to be more creative with the map.
2) Adding some insignificant independent commanders using the forum names from popular posters.
3) Having some independents on the inside of a castle while others are patrolling on the outside. This can be added after the #patrol command arrives. http://forum.shrapnelgames.com/images/smilies/happy.gif

Gandalf Parker October 10th, 2007 05:36 PM

Re: The map that will never be
 
multiple .maps in various game styles that all go to the same image

Edratman November 16th, 2007 01:55 PM

Re: The map that will never be
 
KO,

I not going to allow you to easily escape after you exhibited that very fine looking, but incomplete map. About every month or so I'm going to bump this.

This is the bump for November.

Kristoffer O November 16th, 2007 02:25 PM

Re: The map that will never be
 
Thanks http://forum.shrapnelgames.com/images/smilies/happy.gif

Kristoffer O November 18th, 2007 09:03 AM

Re: The map that will never be
 
Hmm, some new images might be in place. I have worked a bit today, but most of this was made a month ago.

http://ulm.illwinter.com/dom3/map_erm_arco.jpg
http://ulm.illwinter.com/dom3/map_heim.jpg
http://ulm.illwinter.com/dom3/map_kailasa.jpg

PashaDawg November 18th, 2007 09:33 AM

Re: The map that will never be
 
Nice details! I am looking forward to this map whenever it is finished.

Kristoffer O November 18th, 2007 03:47 PM

Re: The map that will never be
 
I've made some progress today. Still a lot to do, but I made a tga version and made a playable map file. Currenty without seas. The finished one will have about 250-275 provinces.

DigitalSin November 19th, 2007 02:14 AM

Re: The map that will never be
 
Damn that map looks downright sexy.

malthaussen November 19th, 2007 12:23 PM

Re: The map that will never be
 
I like NTJedi's idea of having independents named for Forum stalwarts. There's some good potential for humor in that idea.

Map looks very nice. The only criticism I can offer is that some of the coastlines are a bit too smooth to look natural.

-- Mal

Endoperez November 19th, 2007 12:54 PM

Re: The map that will never be
 
Shhh! We don't want him to rework all that coastline! We want the map!

VedalkenBear November 19th, 2007 03:53 PM

Re: The map that will never be
 
I don't know about everyone else, but I would pay money for a map of each era that had fixed starting locations that evolved in each era. (IOW, complete maps.) The game has awesome flavor, and to see it played out on a map would just be awesometastic. http://forum.shrapnelgames.com/images/smilies/happy.gif

Kristoffer O November 20th, 2007 01:10 PM

Re: The map that will never be
 
> The only criticism I can offer is that some of the coastlines are a bit too smooth to look natural.

I havn't started on the sea yet.


All times are GMT -4. The time now is 05:10 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.