![]()  | 
	
		
 Game Mechanics? 
		
		
		Does anyone have a clue as to how the non-flight/combat portions of the game will work?  Like the trading/economics, RP, etc etc? 
	EDIT - did my new avatar work? EDIT - Grrr... not yet... try one more time... EDIT - There! That's got it! [ July 11, 2003, 20:14: Message edited by: General Woundwort ]  | 
		
 Re: Game Mechanics? 
		
		
		As long as it's not RTS, I don't care.  I much prefer a turn-based game myself, so I don't fancy trying to play and think at the same time.  I much rather have the time to contemplate my moves. 
	 | 
		
 Re: Game Mechanics? 
		
		
		{INCLUDE A PAWS FUNCTION, QUICK!} 
	[ July 16, 2003, 01:59: Message edited by: narf poit chez BOOM ]  | 
		
 Re: Game Mechanics? 
		
		
		SF is a RPG, not a strategy game, so it can not be a RTS.  http://forum.shrapnelgames.com/images/icons/icon12.gif  
	The web site does list this as a feature: "24bit 3D real-time rendered graphics. " Which implies that it is real time (though not in any way RTS http://forum.shrapnelgames.com/images/icons/icon12.gif ).  | 
		
 Re: Game Mechanics? 
		
		
		Quote: 
	
  | 
		
 Re: Game Mechanics? 
		
		
		Starfury is supposed to be a spaceflight simulator, with some RPG elements. So it's real-time, but not RTS. At least that's what I think. 
	Someone correct me if I'm wrong.  | 
		
 Re: Game Mechanics? 
		
		
		RTS = Real Time Strategy. An RPG can NOT be a RTS game. RPGs can be real-time, but not RTS. There is a colossal difference between real-time and RTS. 
	 | 
		
 Re: Game Mechanics? 
		
		
		Quote: 
	
  | 
| All times are GMT -4. The time now is 12:01 AM. | 
	Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.