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-   -   Questions about the Niefelheim theme (http://forum.shrapnelgames.com/showthread.php?t=16478)

Nerfix October 3rd, 2003 04:16 PM

Questions about the Niefelheim theme
 
1)How much does the theme cost?
2)Does it require any destructive scales?
3)Do they realy have Illwinter as a starting spell?
4)What kind of mages they have?

[ October 03, 2003, 15:17: Message edited by: Nerfix ]

johan osterman October 3rd, 2003 04:17 PM

Re: Questions about the Niefelheim theme
 
Quote:

Originally posted by Nerfix:
1)How much does the theme cost?
2)Does it require any destructive scales?
3)Do they realy have Illwinter as a starting spell?
4)What kind of mages they have?

<font size="2" face="sans-serif, arial, verdana">Good things come to those who waits.

Nerfix October 3rd, 2003 04:18 PM

Re: Questions about the Niefelheim theme
 
Ok, but do they realy have Illwinter as a starting spell?
If so, that is just so...
http://forum.shrapnelgames.com/images/icons/shock.gif

Aristoteles October 3rd, 2003 04:18 PM

Re: Questions about the Niefelheim theme
 
lol. http://forum.shrapnelgames.com/images/icons/icon10.gif

Nerfix October 3rd, 2003 04:21 PM

Re: Questions about the Niefelheim theme
 
If you didn't know, Illwinter is a global spell in Dominions that creates an eternal winter. Or more technicaly, it Lasts until someone dispels it, but it is nasty, very nasty.

Aristoteles October 3rd, 2003 04:26 PM

Re: Questions about the Niefelheim theme
 
Yup I know that spell of course, I was laughing at johan's post. http://forum.shrapnelgames.com/images/icons/icon7.gif

Pocus October 4th, 2003 04:27 PM

Re: Questions about the Niefelheim theme
 
Quote:

Originally posted by Nerfix:
Well, casting Illwinter at turn 13 could be a damn big pain nevertheless...
<font size="2" face="sans-serif, arial, verdana">yes, but reread my post http://forum.shrapnelgames.com/images/icons/icon12.gif : everybody will try to kill you asap, will you have the guts to do this? Ok temperature will shift to cold 3, but 6+ temperate nations against you, and you with 13 turns of gems (or is it slaves?) wasted on the spell, do you think you'll resist?

Nerfix October 4th, 2003 04:41 PM

Re: Questions about the Niefelheim theme
 
It still can *BLEEP* up the game seriously.
Cutting income down for other nations(except cold lovers) by maxium 60%(i think) can have effects that Last much longer than the actual spell...
And chances are, other nations will have much less provinces and income on turn 13 than turn 33...
Sure they will hate you, it's an *BLEEP* trick to do...

Daynarr October 4th, 2003 05:15 PM

Re: Questions about the Niefelheim theme
 
It's 120 slaves and requires level 5 blood and level 3 water mage. Not easy to acquire and will suffer greatly in all other areas (magic, research, dominion) if you go for early casting. However, I still haven't tried to cast the damn thing so I can't tell how overpowering it is. I just don't want to test it in PBEM and wait and some big anti-Jotunheim-alliance to kill me (not so difficult even with lower income since many nations can gather powerful magic troops early (like Tien Chi).

[ October 04, 2003, 16:18: Message edited by: Daynarr ]

Nerfix October 4th, 2003 06:16 PM

Re: Questions about the Niefelheim theme
 
OK, does Son of Niefel(the pretender) still cost 50 points? And his new magic picks still cost the same 50 as in Dominions I?


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