![]()  | 
	
		
 Multiplicators to modding??? 
		
		
		What i try to do is to use some hulls -specially the troops- and increase their armour and attack with some factor using multiplication, that to decrease the damage rate taken from bombing and to balance the ground/ground combat, also to avoid to make the tedious 2 techs to each unit (fighter and troop, sinse both share the same tech) 
	btw im not talking about the probability to be hitted or to hit, what i want to know is if, for example i can put a troop hull a factor of x50 to damage attack, and x50 to arnor defense, so if an armor component is fitted and it value is 5 then the armor is 5x50=250, it can be done??? thanks http://forum.shrapnelgames.com/images/smilies/smile.gif  | 
		
 Re: Multiplicators to modding??? 
		
		
		You probably want to use mounts for that. 
	Just set it to +400% for hitpoints, and only allow armor components to use it (or whatever you like)  | 
		
 Re: Multiplicators to modding??? 
		
		
		Why did you make two threads for this? 
	 | 
		
 Re: Multiplicators to modding??? 
		
		
		ups, sorry im new in this forum, and im still learning how to use it http://forum.shrapnelgames.com/images/smilies/laugh.gif,pls any mod could delete this thread?? 
	thxs btw thxs Suicide Junker  | 
| All times are GMT -4. The time now is 06:28 AM. | 
	Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.