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-   -   Behavioral reactions in the AI (http://forum.shrapnelgames.com/showthread.php?t=31463)

Black_Knyght October 30th, 2006 07:21 PM

Behavioral reactions in the AI
 
Is there a way to write a given race's AI (anger maybe?) to make them more aggressive if they win battles, and less so if they lose them?

I'm trying to reflect the thrill of victory, and the lessons learned from losing, in the way a Race behaves.

Captain Kwok October 30th, 2006 08:18 PM

Re: Behavioral reactions in the AI
 
The [Empire}_AI_Anger.txt file is the one you're interested in.

Black_Knyght October 31st, 2006 01:04 AM

Re: Behavioral reactions in the AI
 
What specifically would I need to alter in that file to achieve the reactions I mention?

Captain Kwok October 31st, 2006 01:27 AM

Re: Behavioral reactions in the AI
 
Look at the data file. Values are in tenths of a percent (ie 1 = 0.1%) and positive values are increased anger. Each field has a fairly descriptive name...


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