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Testmod/-map for combat tests/checking spells
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I made this mod during the beta to be able to easier try out various lategame stuff.
I added 8 new monsters which generate gems and research points for you. Then i preplaced those gem generators on the glory of gods map for 2 predefined nations, i used early era niefelheim and mictlan. You can change these nations to any nation you want to test. Those 2 nations start 2 provinces away each other. They both have twenty 10-all path rainbows and enough gemgenerators to get 1000 gems of each kind each turn. Also the gemgenerators generate enough rp to research all spells in 1 turn. So in only a few turns you can try out almost anything you want to try out like testing how some AQs/Tartarians etc. with uniques work vs. a horde of uberblessed sacreds for example. Installing: Unzip, then put the .map file into your map subfolder and the .dm file in your mod subfolder. Usage: Start a new game on Glory of Gods Boron's testmap version in early era with Niefelheim and Mictlan. If you want to use other nations to try out other nation specific summon spells for example just open the mapedit.pdf to find the nation numbers and then open glorytest.map. Search for specstart and owner and replace those nation numbers with the nations you want to try out instead. Hope some of you find this mod useful, enjoy http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Testmod/-map for combat tests/checking spells
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Re: Testmod/-map for combat tests/checking spells
Heh. My testmod is much simpler. Wish to Alter 0, Astral 1, 1 gem, eidt .dm to copy & paste and change spell name when needed. Send Horror for Horror testing, Bind Demon Lord for testing them (it still doesn't age the caster), Call the Eater of the Dead, etc. Your is a bit more sophisticated. http://forum.shrapnelgames.com/image...ies/tongue.gif
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Re: Testmod/-map for combat tests/checking spells
Thanks, i had something equal in Dom2 and its very useful.
Funny: Hosting my first turn took about 5 minutes on my laptop because i had a battle and each battleround needs 30 seconds. Viewing the turn i saw that some randoms attacked my hundreds of Air1 commanders. Its quite fun to see when all the commanders cast Air Shield. Maybe you should add a fortress so there can't be any battles. |
Re: Testmod/-map for combat tests/checking spells
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Re: Testmod/-map for combat tests/checking spells
Sorry to be a pain but is there any way you (or some-one else) could add a .zip file as well? my computer is allergic to .rar files...
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Re: Testmod/-map for combat tests/checking spells
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Re: Testmod/-map for combat tests/checking spells
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Attached as .zip to this post http://forum.shrapnelgames.com/images/smilies/happy.gif. If it doesn't work post again, then i try something else, because i zipped it with a very old version of winzip because i find winrar more useful. So i hope it works, if not post again or pm me and i try to send it as email instead where you can attach the files directly too http://forum.shrapnelgames.com/images/smilies/happy.gif. |
Re: Testmod/-map for combat tests/checking spells
Thanks alot boron
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Re: Testmod/-map for combat tests/checking spells
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