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 Cultural achievements functional? I researched civic achievements to the maximum level in balance mod 0.98 SE V version 1.17 but I do not see any effect on population loyalty as I expected. Anybody tested this or any other cultural achievements? | 
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 Re: Cultural achievements functional? Most have an affect, although I wouldn't be surprised if some of them are not working.  How are you checking for loyalty improvement? | 
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 Re: Cultural achievements functional? In my game (started with 1.17 and 0.98) I researched Education 1 quite early. I suspect I did not receive a research bonus, or a tiny one at most. I had just over 11000 before, and less than 11500 after the log message. | 
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 Re: Cultural achievements functional? I believe that math is the only one that affects research. | 
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 Re: Cultural achievements functional? Quote: 
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 Re: Cultural achievements functional? I used: Ability 1 Amount 1 Formula := (1 + ([%Level%] - 1)) * 50 or Ability 1 Amount 1 Formula := (1 + ([%Level%] - 1)) * 5 in the civic achievement formula and processed the same turn twice with the different amounts. It made no difference in population loyalty. | 
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 Re: Cultural achievements functional? Slick: I was following the Balance Mod Tech Chart, which lists  Education as leading to "Increased Research Point Gen.". Also, I don't see Mathematics on this chart. Have you seen this in action? I'll experiment with these achievements since I don't see the benefits of the specific achievements listing in the main manual PDF file. | 
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 Re: Cultural achievements functional? Are you sure the achievements work for other races than your own? You mentioned you were watching planets with alien populations. | 
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 Re: Cultural achievements functional? Loyalty as far as I have seen is almost always only a problem with alien population you have on your colonies. If the civic achievement does not work for all the population of a player it would be useless IMO. | 
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