|  | 
| 
 Advice on research I definately make building research up a priority for me early in the game.  However, I think my order of research is a bit less organized.  Can someone suggest a series of techs for the 1st phase of the game? I play balance mod if that makes a difference. Thanks, Javaslinger | 
| 
 Re: Advice on research anyone?? | 
| 
 Re: Advice on research Armor is cheap and solid, plus a long range weapon of some sort.  Destroyers are good too. Then you will want to start looking into unlocking the advanced stuff. | 
| 
 Re: Advice on research As I play games with few players, I research economic sciences first: Space yards, theories, mining and research. plus sensors and ship infrastructures and computers I colonize all seen planets and I build as many science facilities as possible. But I stop everything when I find any player, to go on searching weaponry and building fighting ship. I play in accord with this idea: "How can you kill me if I am everywhere?" EDIT: just a modder challenge: Make an AI that play like this! | 
| 
 Re: Advice on research My absolute first research is always sensors, to level 4, this allows you to scan in a six hex range for quick exploration. I work on ship hulls, engines, and a weapon from there. | 
| 
 Re: Advice on research Balance mod or stock? http://forum.shrapnelgames.com/images/smilies/yawn.gif | 
| 
 Re: Advice on research Balance mod, as per my initial post... | 
| 
 Re: Advice on research Doh. | 
| All times are GMT -4. The time now is 04:49 PM. | 
	Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.