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-   -   Advanced SE4 - Advanced Ships BETA (http://forum.shrapnelgames.com/showthread.php?t=37546)

Urendi Maleldil January 30th, 2008 10:59 AM

Advanced SE4 - Advanced Ships BETA
 
http://www.kenvsthecity.com/archives/LogoAdvanced.jpg

This is the second BETA version of Advanced SE4, a mod project that aims to combine the best concepts from all other mods into one coherent package.

Advanced Ships contains re-designed ship hull sizes to make capital ships feel like capital ships.

Sizes range from the 75kt short range Patrol Ship to the 50000kt Battlemoon.

Large ships are much larger than stock, can mount more weapons, and are more expensive to build. For example, a dreadnought is extremely powerful and efficient in battle, but your economy may not be able to sustain more than a handful of them.

Light ships can be built quicker and cheaper, but are higher maintenance-per-tonnage, and generally less effective in combat than large ships.

Advanced Ships uses a two-tiered QNP system, one propulsion scale for light ships, and another scale for heavy.

Standard Armor is now Light Armor, and Emissive Armor has been replaced with Heavy Armor, which is leaky, high tonnage, high damage-resistance, and contains the stock emissive ability.

This version includes an updated version of Advanced Quadrants, a combination of FQM Deluxe, Krsqk's System Mod, Kwok's Galaxy Mod, with some additions and balance changes.

This beta version is entirely playable in single- or multi-player, but the AI still has some trouble with the new hull sizes and propulsion system.

The unit sizes, tech tree, most components, and some other items have not yet been touched, and will be updated in another version.


Download the Advanced Ships BETA


Post comments, suggestions, and concerns here.

Fyron January 30th, 2008 02:07 PM

Re: Advanced SE4 - Advanced Ships BETA
 
Make sure to delete your .DS_store and Thumbnails.db files from archives in the future; they turned a 45196 KB file into a 47356 KB file. Converting the archive to RAR format further reduces the size to 30251 KB (downloadable here).

Black_Knyght January 30th, 2008 08:21 PM

Re: Advanced SE4 - Advanced Ships BETA
 
Okay - I liked the Masters Mod you did, a lot, so I'll certainly give this one a try http://forum.shrapnelgames.com/images/smilies/happy.gif

Atrocities January 30th, 2008 09:02 PM

Re: Advanced SE4 - Advanced Ships BETA
 
what a major undertaking. http://forum.shrapnelgames.com/images/smilies/happy.gif

Urendi Maleldil February 1st, 2008 12:43 AM

Re: Advanced SE4 - Advanced Ships BETA
 
Yeah, I've kinda been working on this project off and on for a couple of years. Too long.

Atrocities February 1st, 2008 04:33 PM

Re: Advanced SE4 - Advanced Ships BETA
 
I know the feeling. I have a lot of work into this Star Wars mod but I just cannot get it together enough to finish the damn thing. http://forum.shrapnelgames.com/images/smilies/frown.gif I am so burned out on the game that I get sick when I think about playing it.

PsychoTechFreak February 3rd, 2008 07:16 PM

Re: Advanced SE4 - Advanced Ships BETA
 
Interesting...

Am I right, the current state of this mod is basically a stock game kind of play (stock AI?) with advanced quadrants and ships?

What do you plan to implement next?

Urendi Maleldil February 4th, 2008 10:09 AM

Re: Advanced SE4 - Advanced Ships BETA
 
Yep, the only things altered so far are the ships and the quadrants. I haven't decided what to tackle next. It might be the tech tree, but I'm still dreading modding the AI research files, which will take a lot of work.

Other segments I might tackle next are the units, the facilities, and the weapons. They all kinda depend on the tech tree though, and I still need to tweak the ship sizes.


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