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 Turn processing sequence 
		
		
		I couldn't find anything on this topic by searching the forum, so here we go. 
	Lets see what we can figure out about how turns are processed; what order things happen in. Things may be different between sequential & simultaneous, so be sure to indicate which one you're talking about. Sequential: Facility effects happen after construction queues are run. Proof: My nature shrine upgraded from level 1 to level 2 on turn 2413.1, and my planet went from 150% to 152% at the same time.  | 
		
 Re: Turn processing sequence 
		
		
		All i Know is that stella manipulation happens before ship movement in simulateous 
	which is excellent and makes stella manipulation so powerfull http://www.shrapnelgames.com/ubb/images/icons/icon7.gif ------------------ CyC L+++ GdX $!+ Fr+ C--- Sd T!- Sf++ Tcp++ A? M++ MpM RV Pw+ Fq++ Nd+++++ Rp++ G  | 
		
 Re: Turn processing sequence 
		
		
		Sequential:   
	- Natural events happen at the beginning of your turn - Repairs happen before other players start. I have a battlemoon sitting on a blackhole for many turns, and its armor was repaired before combat with the second player. Damage showed up on the BM during my turn.  | 
		
 Re: Turn processing sequence 
		
		
		Ship movement in sim games appears to take place before construction queues. I had an enemy move into orbit around my home planet. The blockade effect reduced my resource generation and I got a "Out of resources" message and no construction on that turn. 
	Geo  | 
		
 Re: Turn processing sequence 
		
		
		 <BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by suicide_junkie: 
	I have a battlemoon sitting on a blackhole for many turns, and its armor was repaired before combat with the second player<HR></BLOCKQUOTE> thats just disturbing. ------------------ "...the green, sticky spawn of the stars" (with apologies to H.P.L.)  | 
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