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-   -   Characteristics of the current spell path bug? (http://forum.shrapnelgames.com/showthread.php?t=39928)

Foodstamp August 2nd, 2008 11:06 AM

Characteristics of the current spell path bug?
 
I have been doing a bit of modding lately and I noticed when I used nation slot 83 I came across a bug. The bug is different than what is listed in the patch notes, but I thought they may be related.

Instead of missing magic paths, I am getting ADDED magic paths to commanders and regular units for this nation number. I thought maybe it could be a unit number conflict, but the units spread out in the 2000-2100 range and then the 2200 range.

Here is a snippet of code from one of the units:
<font class="small">Code:</font><hr /><pre>
#newmonster 2065
#spr1 "./nomads/nomadgriffin1.tga"
#spr2 "./nomads/nomadgriffin2.tga"
#name "Nomad Griffin"
#descr "Arcanus Griffins refuse to be ridden by any man. (Truncated to not mess up code block)"
#hp 16
#size 3
#ressize 3
#prot 0
#mor 13
#mr 12
#enc 3
#str 11
#att 12
#def 14
#prec 10
#mapmove 3
#ap 15
#gcost 0
#rcost 0
#armor "Full Leather Armor"
#weapon "Light Lance"
#weapon 237
#weapon 236
#wastesurvival
#nametype 112
#flying
#holy
#mounted
#end
</pre><hr />

The bug causes the above unit to receive 4 astral, 4 blood, 4 earth.(Like the new Grigori units?) This bug happens no matter how many mods I have enabled, and only to this nation seated in slot 83. Have so many vanilla units been added that one possible occupies this slot?

Leonnn August 2nd, 2008 04:24 PM

Re: Characteristics of the current spell path bug?
 
2065 is the number of the Grigori unit.

Units go up to 2082 as far as i know (Dom3_DB). Try to use something higher.

Edi August 3rd, 2008 07:15 AM

Re: Characteristics of the current spell path bug?
 
Use modding numbers from 2300 upwards for monsters. The range limits are increased in the next patch by about 1000.

Foodstamp August 3rd, 2008 12:28 PM

Re: Characteristics of the current spell path bug?
 
Sigh, a lot of old units I need to move. But it's the price we pay for great new vanilla nations http://forum.shrapnelgames.com/images/smilies/happy.gif.

Thanks for the info guys!


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