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 Fortune Tellers 
		
		
		Their description says they can prevent bad events. Does this mean ALL bad events, or just a percentage of them? What's the formula here? 
	Thanks in advance, as usual.  | 
		
 Re: Fortune Tellers 
		
		
		Every bad event that gets rolled is checked individually against each fortune teller in the province. If the check roll is under the percentage chance of preventing a bad event, the event is canceled. Otherwise it happens as normal. Fortune tellers range from 3 to 10 percent and some summons may have as high as 20. The Jade Emperor pretender has FT 33 and the Great Seer of the Deeps has a whopping 75 fortune teller. 
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 Re: Fortune Tellers 
		
		
		Why ordinary MA Atlantis Deep Seer has not this ability? 
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 Re: Fortune Tellers 
		
		
		Are they accumlative in a province or does just the first one count towards warding off bad events?:confused: 
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 Re: Fortune Tellers 
		
		
		Edi already answered your question GB. The bad event is checked off against each fortune teller, so having more is better. 
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 Re: Fortune Tellers 
		
		
		I am wondering why the Oracle doesn't have it :\ 
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 Re: Fortune Tellers 
		
		
		Because every event Oracle foretells will happen, one way or another? 
	Reference Greek mythology, several examples (Achilles, Oidipus to name two).  | 
		
 Re: Fortune Tellers 
		
		
		Quite a bit of programming, that will never happen, yet 
	it would be cool if arco had a national hero: cassandra that would tell you a turn in advance about a bad event.  | 
		
 Re: Fortune Tellers 
		
		
		> Why ordinary MA Atlantis Deep Seer has not this ability? 
	Possibly an oversight. This ability is new since dom3, but the seer of the deep is a unit that stems from dom-ppp. When the ability was added some of the old seers got it, but not all I suspect. A fortunetelling oracle would not feel out of place either.  | 
		
 Re: Fortune Tellers 
		
		
		Bad events are NOT checked against each fortune teller. In fact, they are checked against the sum of all fortune tellers in a province. If you have ten fortune teller 10 mages in a province, they will block 100% of all bad events, instead of 65% if the events are checked against individual fortune tellers. 
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