.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Jomon's new summons (how is Jomon now?) (http://forum.shrapnelgames.com/showthread.php?t=41202)

Omnirizon November 11th, 2008 01:13 AM

Jomon's new summons (how is Jomon now?)
 
Summon Ujigami, 1E1S 8 gems, conj 5
http://i36.tinypic.com/2n81wuo.png
Summon Kenzoku, 1s1e 9 gems, conj 6
http://i38.tinypic.com/r1zm6u.png
Contact Jigami, 1N 10 gems, conj 4
http://i38.tinypic.com/2rf4mq8.png
Contact Mori-no-kami, 3N 21 gems, conj 5
http://i34.tinypic.com/xqgtol.png
Contact Yama-nokami, 4e 28 gems, conj 7
http://i37.tinypic.com/21kcsjo.png
Summon Gozu Mezu, 3d 7 gems, conj 6
http://i36.tinypic.com/2e51n43.png
http://i33.tinypic.com/143ndd4.png

so how is Jomon now? does this significantly change/improve/expand the nation? What kind of strats do these offer them?

JimMorrison November 11th, 2008 01:35 AM

Re: Jomon's new summons (how is Jomon now?)
 
How much magic does the Yama-no-Kami lose when it leaves the mountains? Seems like a pretty cool summons, and a pretty cool mage, but if it loses a lot of power, I'm wondering how exciting it actually is.

HoneyBadger November 11th, 2008 01:46 AM

Re: Jomon's new summons (how is Jomon now?)
 
These look fantastic--great job Kristoffer!

I have a general question though, since the Yami-no-kami losing it's power if it leaves the mountains, would concern my Nebulon mod: Is this an ability that we can currently mod in? I've read through the various "forestform, waterform" etc. tags, and I don't see a specifically "mountainform" tag. The closest seems to be "landform". Does a "mountainform" exist, that we can mod in, ourselves? Or is this something that the Devs are still reserving?

Gregstrom November 11th, 2008 01:58 AM

Re: Jomon's new summons (how is Jomon now?)
 
Kenzoku/Ujigami look like a reasonable thug chassis to me (although replacement armour would be a priority). Jigami look like a good alternative to wineskins/cauldrons for supporting an army.

rdonj November 11th, 2008 02:01 AM

Re: Jomon's new summons (how is Jomon now?)
 
Well, since it can only be summoned in mountains, it could theoretically have a #plainshape used for mountain form, and every other type of province give it the second form.

What do the soul catcher weapons do? They sound kind of like the twin spear of reanimation. And I guess the kenzoku are more thematically immortal than mechanically, as I don't see an immortal tag in there. They look pretty nice though. Also, any idea on randoms for the new mages?

It seems as though jomon is becoming a major bless nation.

chrispedersen November 11th, 2008 02:13 AM

Re: Jomon's new summons (how is Jomon now?)
 
I don't believe these significantly alter the balance of jomon at all. A small alteration of samurai armor encumbrance would have made a much bigger dent.

Rdonj; I don't believe a sacred summonable that far up the research path makes a blss nation. Toooooo long to get to your thug chassis.

Omnirizon November 11th, 2008 02:27 AM

Re: Jomon's new summons (how is Jomon now?)
 
i agree with both rdonj and chrispederson....

these _could_ make Jomon a bless nation, _yet_ they are too far up the research tree.

These should all be no higher than level four, with the exception of the Yama-no-Kami who should be either level five or six; then _maybe_ these could constitute a workable strategy. Their path and gem costs are about right, but being national summons they should be a lot lower on the tree; especially if they are intended to add another dimension of play to Jomon.

P.S. the Soul Catcher does a "Soul Trap" on hit. What that means is beyond me, it could be anything from instant death to enslave. sounds interesting at any rate.

Endoperez November 11th, 2008 02:39 AM

Re: Jomon's new summons (how is Jomon now?)
 
Ox-Head and Horse-Face's weapons cause an effect that looks like False Fetters. It seems to be some kind of entrapment.

rdonj November 11th, 2008 02:47 AM

Re: Jomon's new summons (how is Jomon now?)
 
Contact Jigami, 1n 10 gems, conj 4.
Summon Ujigami, 1e1s 8 gems, conj 5.
Contact Mori-no-kami, 3N 21 gems, conj 5.
Summon Kenzoku, 1s1e 9 gems, conj 6.
Summon Gozu Mezu, 3d 7 gems, conj 6.
Contact Yama-nokami, 4e 28 gems, conj 7.

"Ox-Head and Horse-Face's weapons cause an effect that looks like False Fetters. It seems to be some kind of entrapment."

Hmm, that's not bad. Depending on how good it is that could be pretty nasty with their stats.

Jomon has a lot of other summons that are sacred also though (tengu, oni general/dai oni), and though their recruitable sacreds aren't the best and are capitol only they're fairly reasonably priced at least compared to the rest of jomon's recruitables.

Omnirizon November 11th, 2008 03:02 AM

Re: Jomon's new summons (how is Jomon now?)
 
1. lower the level of these new summons
2. possibly give the Kenzoku actual immortality (but then keep him the same level)
3. half the cost of the Dai Tengu summon

then Jomon would start looking like a competitive nation that would use a summon and bless strategy


All times are GMT -4. The time now is 07:26 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.