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-   -   BaseBrawl!!! Big bats, Hard Balls. (http://forum.shrapnelgames.com/showthread.php?t=515)

MichaelCooney August 4th, 2003 05:11 AM

BaseBrawl!!! Big bats, Hard Balls.
 
Hey all, you've seen the poster for this game in the GenCon pics and we'll be making an announcement for the game in the upcoming weeks. Boku Strategy Games (The War Engine, Combat Command 2, Horse and Musket) is producing this game.

Before describing what it is all about, I wanted to hear what you'd like it to be - besides settling internal arguments as to what direction we should take http://forum.shrapnelgames.com/images/icons/icon12.gif , your input may influence the final game. So if you don't mind indulging us, I'd like to hear what you have to say.

[ August 04, 2003, 04:13: Message edited by: Mike Cooney ]

Joe 98 August 4th, 2003 08:23 AM

Re: BaseBrawl!!! Big bats, Hard Balls.
 
Anything that slows the release of 82nd Airborne is a dumb idea.

And baseball is not related to wargaming.

geoschmo August 4th, 2003 12:58 PM

Re: BaseBrawl!!! Big bats, Hard Balls.
 
I have been eagerly awaiting this since the photos of the poster from Gencon were released. I was wondering when the SGSports label was going to get some titles.

It kind of tough to exprese opinions when we don't have a clue what the game is like though, no?

Maybe if you could gie us a small taste of what the game is like we can discuss it.

Geoschmo

Richard August 5th, 2003 02:33 PM

Re: BaseBrawl!!! Big bats, Hard Balls.
 
Joe for the Last time, geez. This does not slow down the release of 82nd. It is developed by an outside developer. We have to publish outside developed games to stay in business to put out 82nd, so if it weren't this it would be another game. If you don't like that you could send in the money for the remainder of the development costs and we can put everything on hold for a month http://forum.shrapnelgames.com/images/icons/icon7.gif . So chill out.

Personally I think this is going to be an awesome game.

reimero August 5th, 2003 06:33 PM

Re: BaseBrawl!!! Big bats, Hard Balls.
 
I think we know where Joe98 stands on things...

And I DEFINITELY am interested in Base Brawl!!!

reimero August 5th, 2003 11:26 PM

Re: BaseBrawl!!! Big bats, Hard Balls.
 
As for what I'd like it to be...

Well, that's a tough one...

I'd like it to be a baseball game, not too dissimilar from Avalon Hill's old bookshelf baseball games, but with a bit more strategy and chance involved.

I'd also like it to be bloody http://forum.shrapnelgames.com/images/icons/icon10.gif

What I'm thinking is a sort of "no holds barred" setup in which players are ranked according to a variety of attributes: fielding, batting average, slugging, speed and brawn, for instance, while pitchers are graded on velocity and control. So far, it's pretty much like normal baseball.

The "brawl" part comes in the strategy: pitchers can actually try to hit batters on purpose, and batters can rush the mound. Physically blocking the base paths is perfectly legal, as is tackling. For instance, a runner at second can try to tackle the shortstop to prevent him from making the play on a ball hit his way. Batters will be able to try to hit the ball directly at opposing players in order to take them out. That sort of thing.

MichaelCooney August 6th, 2003 01:28 AM

Re: BaseBrawl!!! Big bats, Hard Balls.
 
Not familiar with AH's old baseball game, but everything else (partially) highlights BaseBrawl!!! to an eerie degree... As for more strategy and chance, the game is played on a large grid: no abstract decision matrices.

[ August 06, 2003, 00:29: Message edited by: Mike Cooney ]

reimero August 6th, 2003 05:28 PM

Re: BaseBrawl!!! Big bats, Hard Balls.
 
The old (original) AH game, in a nutshell:

Each team has a 25-man roster (including 7 or 8 pitchers.) Each fielder has a ranking for hitting and fielding, as well as handedness. Each pitcher is listed as either a fastball pitcher or a junk pitcher. The pitcher would select a pitch location, the batter would select a target quadrant, and you look up on a matrix and go from there.

The second edition was a bit more complex than that, with further divisions of quality. Still, it was rather simplistic and completely matrix-based. If the batter correctly guessed which pitch the pitcher was throwing, good things would happen. Otherwise, he's out. I'm not sure I like that model.

Gizah August 8th, 2003 03:22 PM

Re: BaseBrawl!!! Big bats, Hard Balls.
 
Take the old Blood Bowl, apply the concepts to baseball and you may have something. Some dedicated fans are STILL playing Blood Bowl on the PC.

MichaelCooney August 8th, 2003 06:53 PM

Re: BaseBrawl!!! Big bats, Hard Balls.
 
They must be very, VERY dedicated to still be playing that Version. http://forum.shrapnelgames.com/images/icons/icon7.gif I've written to GW more than once for the Blood Bowl license to do a new PC Version just to finally put that one to rest (they wanted 100K's of retail sales...)

[ August 08, 2003, 17:53: Message edited by: Mike Cooney ]


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