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Search: Posts Made By: capnq
Forum: Space Empires: IV & V November 24th, 2002, 11:12 PM
Replies: 629
Views: 96,107
Posted By capnq
Re: Rise of the Remorhaz Society

I like to see a mix. Game reports are good for the main action, but background and subplots make for more variety and individuality. The hardest part of writing game reports is keeping them from all...
Forum: Space Empires: IV & V August 18th, 2002, 09:40 PM
Replies: 629
Views: 96,107
Posted By capnq
Re: Rise of the Remorhaz Society

<font size="2" face="Verdana, Helvetica, sans-serif">That was referring to the Galaxy map, where each system is in one square. The Gravitational Quantum Resonators (warp-point openers) mention...
Forum: Space Empires: IV & V August 17th, 2002, 09:15 PM
Replies: 629
Views: 96,107
Posted By capnq
Re: Rise of the Remorhaz Society

<font size="2" face="Verdana, Helvetica, sans-serif">Nitpick: a parsec is 3.26 light-years, and therefore only useful for interstellar distances. Within a system, you need something on the scale of...
Forum: Space Empires: IV & V August 15th, 2002, 01:59 AM
Replies: 629
Views: 96,107
Posted By capnq
Re: Rise of the Remorhaz Society

Please note that I deliberately did not add my opinion of the accuracy of such scales, or the common recommendation that authors aim for sixth grade or lower.
Forum: Space Empires: IV & V August 13th, 2002, 08:58 PM
Replies: 629
Views: 96,107
Posted By capnq
Re: Rise of the Remorhaz Society

<font size="2" face="Verdana, Helvetica, sans-serif">A numerical measure of how easy a piece is to read, see for example Readability Testing {link}...
Forum: Space Empires: IV & V July 31st, 2002, 09:07 PM
Replies: 629
Views: 96,107
Posted By capnq
Re: Rise of the Remorhaz Society

This is a good excuse to plug Timothy Zahn's "Conqueror's" trilogy (_Conqueror's Pride_, _Conqueror's Heritage_, _Conqueror's Legacy_). One of the main characters is a P.O.W. whose escape pod was...
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