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Search: Posts Made By: dogscoff
Forum: SEIV January 23rd, 2007, 06:45 AM
Replies: 111
Views: 34,436
Posted By dogscoff
Re: Attempting to improve the AI for Proportions 3.05

Just FYI...

I started a single player, 255-system game with the latest version of Proportions and my colonising neutral files installed. I had "not all warp points connected" and as a result...
Forum: SEIV December 15th, 2006, 02:00 PM
Replies: 111
Views: 34,436
Posted By dogscoff
Forum: SEIV December 14th, 2006, 06:35 AM
Replies: 111
Views: 34,436
Posted By dogscoff
Re: Attempting to improve the AI for Proportions 3.05

Entirely up to you. You're welcome to include it if you want. However, even if you do I probably ought to keep it available as a seperate entity because there will be some people who want to download...
Forum: SEIV December 12th, 2006, 07:04 AM
Replies: 111
Views: 34,436
Posted By dogscoff
Re: Attempting to improve the AI for Proportions 3

Congrats Oleg.

Pvk I'll do you a deal: You release Proportions 3.0.6, and I'll release version 1.30 of the Proportional Response Pack and 1.40 of the Neostandard expansion pack that I've been...
Forum: SEIV December 7th, 2006, 01:47 PM
Replies: 111
Views: 34,436
Posted By dogscoff
Re: Attempting to improve the AI for Proportions 3

Thanks AT, good advice, I will apply it to the later techs.

The colonizer techs are a special case, since you have to rush-research them for the first ten turns of a Proportions305 game - without...
Forum: SEIV December 7th, 2006, 12:07 PM
Replies: 111
Views: 34,436
Posted By dogscoff
Attempting to improve the AI for Proportions 3.05

Like the thread title says, I'm attempting to improve the AI for Proportions 3.05

Having played a big single player game recently that gave me plenty of opportunity to observe the AI in...
Showing results 1 to 6 of 6

 
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