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Search: Posts Made By: bearclaw
Forum: SEIV January 16th, 2005, 08:26 PM
Replies: 2,397
Views: 216,132
Posted By bearclaw
Re: SE5, Tell Aaron what\'s on your Wish List

Adding the ability in tactical combat to let the computer auto control some ships while leaving others on human control. Instead of the current all or nothing system.
Forum: SEIV December 5th, 2004, 04:41 AM
Replies: 2,397
Views: 216,132
Posted By bearclaw
Re: SE5, Tell Aaron what\'s on your Wish List

Perhaps the best way to do that would be that a player only gets the boost to research/Intel if he is at war with ALL known races. Any sort of peace cancels the uplift.
Forum: SEIV September 23rd, 2004, 08:52 PM
Replies: 2,397
Views: 216,132
Posted By bearclaw
Re: SE5, Tell Aaron what\'s on your Wish List

They will be moddable yes. Aaron has said that there will be room for 5 moddable resources that we will have the ability to change around. And if I understand it correctly, we will have a HUGE...
Forum: SEIV September 1st, 2004, 12:56 PM
Replies: 2,397
Views: 216,132
Posted By bearclaw
Re: SE5, Tell Aaron what\'s on your Wish List

Are you refering to Multi-Add as in (shipX) x2, or Multi-Add as in putting the same construction on multiple build Queues?

In regards to Multi-Add to more than one build queue the option for One...
Forum: SEIV August 26th, 2004, 08:37 PM
Replies: 2,397
Views: 216,132
Posted By bearclaw
Re: SE5, Tell Aaron what\'s on your Wish List

What about increased ability for Game Masters for RP-styled games! Perhaps even an option to have the game function as a GM-run RP experiance.

Basicly, an in-game scenario editor and more cheat...
Forum: SEIV August 9th, 2004, 08:56 PM
Replies: 2,397
Views: 216,132
Posted By bearclaw
Re: SE5, Tell Aaron what\'s on your Wish List

what about Dis-Information Counter Intel projects. If you intercept an enemy Intel project, and you have the Dis-Info Counter Intel rather than standard Counter Intel, it gives you the option to...
Forum: SEIV July 8th, 2004, 01:42 AM
Replies: 2,397
Views: 216,132
Posted By bearclaw
Re: SE5, Tell Aaron what\'s on your Wish List

Just thought of how currency could best be implemented. Instead of it being a resource or a trait, government funding in the form of currency could be represented as a Budget Slider.

Somewhere...
Forum: SEIV July 7th, 2004, 09:03 PM
Replies: 2,397
Views: 216,132
Posted By bearclaw
Re: SE5, Tell Aaron what\'s on your Wish List

Perhaps currency could be a racial trait?

Some alien cultures may not have a concept of money, or may have evolved past the nessesity of it. Currency traits could have positive and negative...
Forum: SEIV July 7th, 2004, 05:40 AM
Replies: 2,397
Views: 216,132
Posted By bearclaw
Re: SE5, Tell Aaron what\'s on your Wish List

IIRC, this was origially the intention for SEIV, but never got implemented.

Various sizes of Warp Points limiting the amount of traffic through it each turn. Eg: Tiny, small, med, large and huge...
Forum: SEIV July 7th, 2004, 05:37 AM
Replies: 2,397
Views: 216,132
Posted By bearclaw
Re: SE5, Tell Aaron what\'s on your Wish List

An easy way to determine 'trade value' of currancy would be to base it on each player's ranking. The player with the highest score would set the standard, and everyone else's currency would be a...
Forum: SEIV July 7th, 2004, 04:14 AM
Replies: 2,397
Views: 216,132
Posted By bearclaw
Re: SE5, Tell Aaron what\'s on your Wish List

Variable construction rates sort of like what was avaliable in SEIII. Instead of having a planet emerg build at 150% for 10 turns, perhaps you could choose to have it build at 90% or 115%? I also...
Forum: SEIV June 15th, 2004, 09:15 PM
Replies: 2,397
Views: 216,132
Posted By bearclaw
Re: SE5, Tell Aaron what\'s on your Wish List

Space Hazards. When fighting in an asteroid field, the asteroids could be used to hid behind. Ramming an asteroid (or other hazard) would be bad (of course). Any enemy fire (or even seekers) that...
Forum: SEIV June 10th, 2004, 03:38 AM
Replies: 2,397
Views: 216,132
Posted By bearclaw
Re: SE5, Tell Aaron what\'s on your Wish List

<font size="2" face="sans-serif, arial, verdana">I do this by putting the mines/fighters/sats in the build queue, then give the planet orders to launch mines/fighters/sats. Then put the planet on...
Forum: SEIV May 1st, 2004, 09:58 PM
Replies: 2,397
Views: 216,132
Posted By bearclaw
Re: SE5, Tell Aaron what\'s on your Wish List

It was mentioned once before that if all of these suggestions were implemented, then the game would be way too daunting for newbies. What about different options for the interface controls?
...
Forum: SEIV April 30th, 2004, 06:27 PM
Replies: 2,397
Views: 216,132
Posted By bearclaw
Re: SE5, Tell Aaron what\'s on your Wish List

Customizable Column headings for different lists.

IE: Planets. We've got some options for our planets by selecting from the right side, but what if you could select Colonize/Empty and add a...
Forum: SEIV April 13th, 2004, 10:16 PM
Replies: 2,397
Views: 216,132
Posted By bearclaw
Re: SE5, Tell Aaron what\'s on your Wish List

<font size="2" face="sans-serif, arial, verdana">I've achived this same result with SEIV by giving a planet the order to Launch specific units then put the planet on Repeat orders. Works well since...
Forum: SEIV April 13th, 2004, 08:22 PM
Replies: 2,397
Views: 216,132
Posted By bearclaw
Re: SE5, Tell Aaron what\'s on your Wish List

I'd like to see more options for treaties. Instead of having set treaties
-non agression through Partnership.

How about having each aspect of treaties as options. For instance...
Showing results 1 to 17 of 17

 
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