Forum: SEV Modders Knowledge Base
December 8th, 2006, 12:53 AM
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Replies: 29
Views: 22,257
Re: Component-dependant engines
I don't see why it matters though. The AI scripts can add components directly by a name reference so no special ability tricks are needed. It can't evaluate the ability amounts so most of the...
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Forum: SEV Modders Knowledge Base
December 8th, 2006, 12:33 AM
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Replies: 29
Views: 22,257
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Forum: SEV Modders Knowledge Base
December 7th, 2006, 11:49 PM
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Replies: 29
Views: 22,257
Re: Component-dependant engines
My post was sort of incorrect. You can use a blank name for the ability and use amount1 and amount2 to produce formula results such as seeker speed.
I guess you can't just put in any name....
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Forum: SEV Modders Knowledge Base
December 7th, 2006, 11:17 PM
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Replies: 29
Views: 22,257
Re: Component-dependant engines
You can actually give an ability any name you want and use formulas for amount1 or amount2 to produce different sorts of data for display purposes. Not sure, but I would think you could use the...
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