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Emperor's Child
Forum:
SEIV
November 9th, 2005, 11:20 AM
Replies:
2,397
Sticky:
SE5, Tell Aaron what's on your Wish List
Views:
215,539
Posted By
Emperor's Child
Re: SE5, Tell Aaron what\'s on your Wish List
Yes, I have now done that, which is what we term a "workaround" in my business (a user procedure that solves a software problem). But I was recommending that the problem be fixed so a workaround not...
Forum:
SEIV
October 20th, 2005, 11:48 AM
Replies:
2,397
Sticky:
SE5, Tell Aaron what's on your Wish List
Views:
215,539
Posted By
Emperor's Child
Re: SE5, Tell Aaron what\'s on your Wish List
I would really like to see in SEV the ships go where the little lines showing their path says they are going. I've noticed on many occasions that ships go by different routes over long distances,...
Forum:
SEIV
October 19th, 2005, 05:17 PM
Replies:
2,397
Sticky:
SE5, Tell Aaron what's on your Wish List
Views:
215,539
Posted By
Emperor's Child
Re: SE5, Tell Aaron what\'s on your Wish List
I've yet to get to a point in a game where turtlers are a problem, but if this is the case, why not counter with another facility that can pierce the grav shield. In order to be fair to the Turtler,...
Forum:
SEIV
October 13th, 2005, 04:49 PM
Replies:
2,397
Sticky:
SE5, Tell Aaron what's on your Wish List
Views:
215,539
Posted By
Emperor's Child
Re: SE5, Tell Aaron what\'s on your Wish List
How about system grav shields that have a on and off button. If you build them, you should have the option to have some control over them. (other than demolishing them)
Forum:
SEIV
September 28th, 2005, 08:49 AM
Replies:
2,397
Sticky:
SE5, Tell Aaron what's on your Wish List
Views:
215,539
Posted By
Emperor's Child
Re: SE5, Tell Aaron what\'s on your Wish List
I just had this thought: Wouldn't it be cool to have a PBW option where the number of other players (real and AI) was hidden?
Right now you know EXACTLY how many other players are in the game, and...
Forum:
SEIV
July 15th, 2005, 04:55 PM
Replies:
2,397
Sticky:
SE5, Tell Aaron what's on your Wish List
Views:
215,539
Posted By
Emperor's Child
Re: SE5, Tell Aaron what\'s on your Wish List
Another interesting thing I'd like to try in the game is some type of planet-to-planet wormhole / gate technology to move troops / cargo between planets.
There are a lot of sci fi themes that...
Forum:
SEIV
April 18th, 2005, 12:19 PM
Replies:
2,397
Sticky:
SE5, Tell Aaron what's on your Wish List
Views:
215,539
Posted By
Emperor's Child
Re: SE5, Tell Aaron what\'s on your Wish List
Thought of a few things that would be nice in the new game:
"Stacking" component mods: It would be nice to be able to split out different effects in component mods. Miniaturization, armor, size,...
Forum:
SEIV
April 8th, 2005, 12:35 PM
Replies:
2,397
Sticky:
SE5, Tell Aaron what's on your Wish List
Views:
215,539
Posted By
Emperor's Child
Re: SE5, Tell Aaron what\'s on your Wish List
I've always thought that you shouldn't be able to kill ALL of the population by bombarding it from space. You would have to practically blast every square centimeter of the planet, and then find all...
Forum:
SEIV
March 28th, 2005, 04:56 PM
Replies:
2,397
Sticky:
SE5, Tell Aaron what's on your Wish List
Views:
215,539
Posted By
Emperor's Child
Re: SE5, Tell Aaron what\'s on your Wish List
I've noticed that the AI seems not to ever send their ships to the yards to modernize their designs, so you tend to fight lots of older ship models unless they have suffered significant losses...
Forum:
SEIV
March 18th, 2005, 02:49 PM
Replies:
2,397
Sticky:
SE5, Tell Aaron what's on your Wish List
Views:
215,539
Posted By
Emperor's Child
Re: SE5, Tell Aaron what\'s on your Wish List
I think my main issue is not stacking, which I can understand from a game balance perspective, but not allowing ships to pass over others. It just does not make sense at all that you can build an...
Forum:
SEIV
March 16th, 2005, 06:04 PM
Replies:
2,397
Sticky:
SE5, Tell Aaron what's on your Wish List
Views:
215,539
Posted By
Emperor's Child
Re: SE5, Tell Aaron what\'s on your Wish List
The one thing I still find artificial after all this time is the one ship per tile rule of the tactical combat. This gives the game a very 2d feel. It would be nice to allow ships to pass over each...
Showing results 1 to 11 of 11
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