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NTJedi
Forum:
Space Empires: IV & V
July 30th, 2009, 12:38 AM
Replies:
1,561
Balance Mod Available for SE:V
Views:
187,760
Posted By
NTJedi
Re: Balance Mod Available for SE:V
All great stuff Captain Kwok! As soon as the 1.20 update arrives my brothers and I will start a new game.
:)
Forum:
Space Empires: IV & V
June 1st, 2009, 09:42 AM
Replies:
1,561
Balance Mod Available for SE:V
Views:
187,760
Posted By
NTJedi
Re: Balance Mod Available for SE:V
Hello Captain Kwok... I agree with Arralen on the AI treaty conclusions and Research Treaties. I've also recognized another problem with the AI opponents which comes in two parts.
A) AI...
Forum:
Space Empires: IV & V
May 15th, 2009, 01:23 AM
Replies:
1,561
Balance Mod Available for SE:V
Views:
187,760
Posted By
NTJedi
Re: Balance Mod Available for SE:V
Besides all the good advice Arrlaen mentioned on the previous page I recommend increasing the Score Factor - Empire Research Points Available within the ScoreWeighting.txt file since research plays...
Forum:
Space Empires: IV & V
April 29th, 2009, 08:51 AM
Replies:
1,561
Balance Mod Available for SE:V
Views:
187,760
Posted By
NTJedi
Re: Balance Mod Available for SE:V
During new game setup, under empires there's a computer player difficulty level... which I setup as Medium.[/QUOTE]
I know there are difficulty settings that exist in the game setup menu, but I'm...
Forum:
Space Empires: IV & V
April 28th, 2009, 10:53 AM
Replies:
1,561
Balance Mod Available for SE:V
Views:
187,760
Posted By
NTJedi
Re: Balance Mod Available for SE:V
During new game setup, under empires there's a computer player difficulty level... which I setup as Medium.
Based on my current game it seems the AI opponents need 8 or more planets before...
Forum:
Space Empires: IV & V
April 27th, 2009, 05:13 PM
Replies:
1,561
Balance Mod Available for SE:V
Views:
187,760
Posted By
NTJedi
Re: Balance Mod Available for SE:V
No custom ship sets.
The number of colonies range between 2 to as high as 24.
2 seem to be doing good researching levels
7 seem to be doing average researching levels
8 seem to be doing poor...
Forum:
Space Empires: IV & V
April 27th, 2009, 01:38 PM
Replies:
1,561
Balance Mod Available for SE:V
Views:
187,760
Posted By
NTJedi
Re: Balance Mod Available for SE:V
It's a large randomly generated map with approximately 125 systems.
Half of the AI opponents have the same research as when the game started. Here are the settings I've used: The year is...
Forum:
Space Empires: IV & V
April 27th, 2009, 02:19 AM
Replies:
1,561
Balance Mod Available for SE:V
Views:
187,760
Posted By
NTJedi
Re: Balance Mod Available for SE:V
I've been playing two games... large maps and lots of AI opponents(17 and 18). It seems they show very little interest(almost zero) in building research facilities, which seems to be one of the most...
Showing results 1 to 8 of 8
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