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Search: Posts Made By: Nerfix
Forum: Scenarios, Maps & Mods June 15th, 2006, 10:39 AM
Replies: 58
Views: 26,228
Posted By Nerfix
Forum: Scenarios, Maps & Mods June 14th, 2006, 04:18 PM
Replies: 58
Views: 26,228
Posted By Nerfix
Re: Byblical Mod Discussion (\"Moved\" from Dom3 for

No. http://www.cncreneclips.com/forum/style_emoticons/cncre/shifty.gif

But you or somebody else could help me by fishing out the ID numbers for Arco's unique units and commanders. I've been busy ...
Forum: Scenarios, Maps & Mods June 11th, 2006, 11:09 AM
Replies: 58
Views: 26,228
Posted By Nerfix
Forum: Scenarios, Maps & Mods June 11th, 2006, 08:12 AM
Replies: 58
Views: 26,228
Posted By Nerfix
Re: Byblical Mod Discussion (\"Moved\" from Dom3 for

Aaah, yes. Mmmmaybe. http://www.cncreneclips.com/forum/style_emoticons/cncre/ponder.gif

BTW, does anybody here have any knowledge on the angels?

EDIT: M ysuggested lineup of magic sites
...
Forum: Scenarios, Maps & Mods June 11th, 2006, 06:57 AM
Replies: 58
Views: 26,228
Posted By Nerfix
Forum: Scenarios, Maps & Mods June 10th, 2006, 06:51 AM
Replies: 58
Views: 26,228
Posted By Nerfix
Re: Byblical Mod Discussion (\"Moved\" from Dom3 for

Added Holy can be useful with the Banishment spells. http://forum.shrapnelgames.com/images/smilies/happy.gif

Oh, and early ideas on units:

Militia:

Havay

Sling/Sickle
Forum: Scenarios, Maps & Mods June 9th, 2006, 01:55 PM
Replies: 58
Views: 26,228
Posted By Nerfix
Re: Byblical Mod Discussion (\"Moved\" from Dom3 for

Eeeer, sailing commanders lead their troops over the seas. Militias or demon knights, there's no difference IIRC.
Forum: Scenarios, Maps & Mods June 9th, 2006, 09:20 AM
Replies: 58
Views: 26,228
Posted By Nerfix
Re: Byblical Mod Discussion (\"Moved\" from Dom3 for

BTW, for the record I've been thinking a bit of how one could split this into three eras.

I'll look into the units this weekend.
Forum: Scenarios, Maps & Mods June 8th, 2006, 05:27 PM
Replies: 58
Views: 26,228
Posted By Nerfix
Re: Byblical Mod Discussion (\"Moved\" from Dom3 for

You'll have to tell more about Kohanim and the tribes if you want to see them. I only remember the Levi who were ordered to become the priests.

On the subject of national spell, I am sure that...
Forum: Scenarios, Maps & Mods June 6th, 2006, 02:54 PM
Replies: 58
Views: 26,228
Posted By Nerfix
Re: Byblical Mod Discussion (\"Moved\" from Dom3 for

Thanks for the language lesson. The hebrew language seems quite different from languages I've seen before. Sayar is a bit hard since finnish language has the rrrrolling rrrrr. All the time. Yarrrr....
Forum: Scenarios, Maps & Mods June 6th, 2006, 02:33 PM
Replies: 58
Views: 26,228
Posted By Nerfix
Re: Byblical Mod Discussion (\"Moved\" from Dom3 for

Communion solves everything. http://forum.shrapnelgames.com/images/smilies/tongue.gif

Caelum already has Wind Guide. =/

Maybe Mist and Sulphur Haze? This way half of Navis will be able to cast...
Forum: Scenarios, Maps & Mods June 6th, 2006, 01:36 PM
Replies: 58
Views: 26,228
Posted By Nerfix
Re: Byblical Mod Discussion (\"Moved\" from Dom3 for

Hmmm, maybe the Communion spells and Mist? Or Star Fires/Solar Rays and Mist?
Forum: Scenarios, Maps & Mods June 6th, 2006, 11:41 AM
Replies: 58
Views: 26,228
Posted By Nerfix
Re: Byblical Mod Discussion (\"Moved\" from Dom3 for

Sar Elad sounds good. http://forum.shrapnelgames.com/images/smilies/happy.gif

EDIT: What about the starting spells?

EDIT2: What nation should Sar Elad replace? My vote is on Arco.
Forum: Scenarios, Maps & Mods June 6th, 2006, 10:03 AM
Replies: 58
Views: 26,228
Posted By Nerfix
Re: Byblical Mod Discussion (\"Moved\" from Dom3 for

What should the nation be called in the game BTW? And what should the starting spell(s) be?
Forum: Scenarios, Maps & Mods June 5th, 2006, 04:10 PM
Replies: 58
Views: 26,228
Posted By Nerfix
Re: Byblical Mod Discussion (\"Moved\" from Dom3 for

They sound very nice, I especially like Shophet and Melumad. http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum: Scenarios, Maps & Mods June 5th, 2006, 03:14 PM
Replies: 58
Views: 26,228
Posted By Nerfix
Re: Byblical Mod Discussion (\"Moved\" from Dom3 for

I'd rather call the Warlords Sarei Milhama because it deviates from the norm of english commander names.

Well, I had the idea of the Temple Keepers being 'just' priests.

I'm all for Pillars of...
Forum: Scenarios, Maps & Mods June 5th, 2006, 02:01 PM
Replies: 58
Views: 26,228
Posted By Nerfix
Re: Byblical Mod Discussion (\"Moved\" from Dom3 for

Well, I kinda thought that the 2nd tier mage would be further progression of the Scholar so he would at least have the Elemental random, but I guess the Air could be shaved off. Of course such...
Forum: Scenarios, Maps & Mods June 5th, 2006, 01:18 PM
Replies: 58
Views: 26,228
Posted By Nerfix
Re: Byblical Mod Discussion (\"Moved\" from Dom3 for

Here's some further refinement on the commander ideas...tell me what you think.

Scout - A simple scout, maybe armed with a staff and a sling. Waste/mountain survival?
Warlord (another name...
Showing results 1 to 18 of 18

 
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