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Search: Posts Made By: Edi
Forum: Scenarios, Maps and Mods September 29th, 2007, 04:34 AM
Replies: 27
Views: 5,382
Posted By Edi
Re: Map QuickRef

I have never had any problems calling specific sites by number, either with #knownfeature or #feature. However, if you have a lot of #knownfeature commands (as in if you try to put all sites into a...
Forum: Scenarios, Maps and Mods January 11th, 2007, 12:55 PM
Replies: 27
Views: 5,382
Posted By Edi
Re: Map QuickRef

Sure. Though I think that people might have overlooked the attachment. It's easy enough to do.

I posted an Excel version because many people here are Windows users and don't necessarily have Open...
Forum: Scenarios, Maps and Mods January 11th, 2007, 06:55 AM
Replies: 27
Views: 5,382
Posted By Edi
Re: Map QuickRef

Thanks for the birthday wishes and happy birthday to you too, Jack, even if I'm a day late with that!

NT Jedi, Look up my post above, it has the full list of forts that I was able to get out of...
Forum: Scenarios, Maps and Mods January 10th, 2007, 06:45 PM
Replies: 27
Views: 5,382
Posted By Edi
Re: Map QuickRef

The list in the manual is far from complete and the fort list may actually have some inaccuracies in it. I've attached a full list of forts and poptypes to this post. I'd have added the sites as...
Forum: Scenarios, Maps and Mods January 10th, 2007, 04:47 PM
Replies: 27
Views: 5,382
Posted By Edi
Re: Map QuickRef

Jack, you're going to need some additional info, which is going to be available sometime in the relatively near future. The list of forts and list of poptypes are both ready for release, sites, units...
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