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Search: Posts Made By: Sandman
Forum: Dominions 2: The Ascension Wars August 12th, 2004, 03:50 AM
Replies: 1,131
Views: 163,120
Posted By Sandman
Re: Dominions II Bug Thread

Yeah, I did a 'race' and the boots of long strides do indeed have an effect. Sorry about that.
Forum: Dominions 2: The Ascension Wars August 11th, 2004, 04:13 PM
Replies: 1,131
Views: 163,120
Posted By Sandman
Re: Dominions II Bug Thread

This has happened to me as well.
Forum: Dominions 2: The Ascension Wars August 11th, 2004, 04:08 PM
Replies: 1,131
Views: 163,120
Posted By Sandman
Re: Dominions II Bug Thread

The magical nature trinket 'boots of long strides' doesn't have any effect. It is supposed to increase the unit's movement (whether that extends to map movement I don't know).

The unit's stated AP...
Forum: Dominions 2: The Ascension Wars May 5th, 2004, 08:54 PM
Replies: 1,131
Views: 163,120
Posted By Sandman
Re: Dominions II Bug Thread

I tried out golem cult for Ulm. A couple of bugs came up.

Lifeless constructs are 'repaired' to a lower level of hitpoints if the lab province they are passing through has a lesser dominion than...
Forum: Dominions 2: The Ascension Wars March 28th, 2004, 02:40 AM
Replies: 1,131
Views: 163,120
Posted By Sandman
Re: Dominions II Bug Thread

The magic carpet doesn't seem to have the advertised effect of carrying troops, it just grants strategic map flight to the carrier. Not much of a bargain.
Forum: Dominions 2: The Ascension Wars March 21st, 2004, 08:25 PM
Replies: 1,131
Views: 163,120
Posted By Sandman
Re: Dominions II Bug Thread

Conquerors of the Sea Marignon has a default theme friar as their starting commander, rather than a more appropriate choice.

Their default spell is still holy pyre, as well.
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