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Search: Posts Made By: Arryn
Forum: Dominions 2: The Ascension Wars September 30th, 2004, 11:02 AM
Replies: 1,131
Views: 163,064
Posted By Arryn
Re: 2 Horror Harmonica Bugs

Yes, they are.

Perhaps my senility of yesterday is contagious? I advise plenty of bedrest, followed by copious amounts of caffeine.
Forum: Dominions 2: The Ascension Wars September 17th, 2004, 05:03 AM
Replies: 1,131
Views: 163,064
Posted By Arryn
Re: re: amazons

No. I assure you that I (and others) were able to see them just fine prior to 2.14, and I have the saved games to prove it (in the Caelum SP game I'm playing, which I started under patch 2.12, I...
Forum: Dominions 2: The Ascension Wars September 16th, 2004, 09:14 PM
Replies: 1,131
Views: 163,064
Posted By Arryn
Re: Luck

Schmoe, have you considered that events are determined by the scales per province, thus even if you took negative luck for your nation the province the event took place in might have positive luck...
Forum: Dominions 2: The Ascension Wars September 15th, 2004, 04:47 AM
Replies: 1,131
Views: 163,064
Posted By Arryn
Re: re: amazons

In order to recruit Amazon priestesses, you must first build a temple in that province. For Amazon Sorceresses, you need a lab there. The non-commander amazons may be recruited anytime so long as you...
Forum: Dominions 2: The Ascension Wars September 2nd, 2004, 03:20 AM
Replies: 1,131
Views: 163,064
Posted By Arryn
Re: Dominions II Bug Thread

I just noticed a bug (which I have no idea how long has been in the game):

If you've saved mage commander orders (5 mage spells) via the CTRL-0 to 9 keys, you can issue those orders to a priest!...
Forum: Dominions 2: The Ascension Wars July 27th, 2004, 10:05 AM
Replies: 1,131
Views: 163,064
Posted By Arryn
Re: Dominions II Bug Thread

The modding.pdf that's updated in patch 2.12 refers to the "latest Version" of the game as 2.11.
Forum: Dominions 2: The Ascension Wars March 6th, 2004, 07:03 PM
Replies: 1,131
Views: 163,064
Posted By Arryn
Re: Dominions II Bug Thread

<font size="2" face="sans-serif, arial, verdana">As KO points out, there is no difference. IIRC, the Titans of Greek myth were the banished/defeated parents of the regular pantheon, and thus the...
Forum: Dominions 2: The Ascension Wars March 4th, 2004, 07:25 PM
Replies: 1,131
Views: 163,064
Posted By Arryn
Re: Dominions II Bug Thread

<font size="2" face="sans-serif, arial, verdana">Scientifically-speaking, a human-sized unit would have to be so light that it would be very very fragile in combat. Large fantasy units that fly do so...
Forum: Dominions 2: The Ascension Wars February 17th, 2004, 02:16 AM
Replies: 1,131
Views: 163,064
Posted By Arryn
Re: Dominions II Bug Thread

<font size="2" face="sans-serif, arial, verdana">BTW, I finally had my curiosity overwhelm me and looked this phase up in an Online swedish-english dictionary. Best translation I can come up with is...
Forum: Dominions 2: The Ascension Wars February 16th, 2004, 04:10 PM
Replies: 1,131
Views: 163,064
Posted By Arryn
Re: Dominions II Bug Thread

One MAJOR bug in 2.08: Seithkona are no longer commanders, and do not have magic skills!!!

Also, I can find no info on how to rename commanders.
Forum: Dominions 2: The Ascension Wars February 15th, 2004, 09:35 PM
Replies: 1,131
Views: 163,064
Posted By Arryn
Re: Dominions II Bug Thread

The description for Will o' the Wisp says that 3 wisps are summoned, yet the "number of effects" is listed as 2.
Forum: Dominions 2: The Ascension Wars February 15th, 2004, 01:54 AM
Replies: 1,131
Views: 163,064
Posted By Arryn
Re: Dominions II Bug Thread

<font size="2" face="sans-serif, arial, verdana">Well, the castle was beseiged. The defenders would have a tough time getting a messenger out, nevermind not having him caught while trying to recruit...
Forum: Dominions 2: The Ascension Wars February 14th, 2004, 11:11 PM
Replies: 1,131
Views: 163,064
Posted By Arryn
Re: Dominions II Bug Thread

<font size="2" face="sans-serif, arial, verdana">Since the defender loses the income of the province to the beseigers, who after all occupy the entire province except the keep itself, then the...
Forum: Dominions 2: The Ascension Wars February 11th, 2004, 11:12 AM
Replies: 1,131
Views: 163,064
Posted By Arryn
Re: Dominions II Bug Thread

I just created a game on the World map, as Jotun/Utgard, and my starting location was Hawaii. Surrounded by water, my giants are unable to move.

I presume this is a bug?
Forum: Dominions 2: The Ascension Wars February 6th, 2004, 01:12 AM
Replies: 1,131
Views: 163,064
Posted By Arryn
Re: Dominions II Bug Thread

Found another (possible) turn sequencing related bug.

- Hosted the turn.
- I then read the Messages. I see a message that reads like: "There was a battle in Fom". The report indicates that I lost...
Forum: Dominions 2: The Ascension Wars February 5th, 2004, 08:56 AM
Replies: 1,131
Views: 163,064
Posted By Arryn
Re: Dominions II Bug Thread

There is a subtle bug in the process for determining monthly ritual casting. The check on the next turn as to whether the caster has sufficient gems available is made prior to the new month's accrual...
Forum: Dominions 2: The Ascension Wars February 3rd, 2004, 10:53 PM
Replies: 1,131
Views: 163,064
Posted By Arryn
Re: Dominions II Bug Thread

<font size="2" face="sans-serif, arial, verdana">As Graeme alluded to, you need to be careful where you place the angel. The horn is ranged 23, and orb is only range 15. I have seen my own harbingers...
Forum: Dominions 2: The Ascension Wars February 3rd, 2004, 10:48 PM
Replies: 1,131
Views: 163,064
Posted By Arryn
Re: Dominions II Bug Thread

When you bid on a mercenary unit already in your employ, the game automatically doubles the value of your bid. However, it subtracts the doubled value immediately from your cash on hand, rather than...
Forum: Dominions 2: The Ascension Wars February 1st, 2004, 02:35 AM
Replies: 1,131
Views: 163,064
Posted By Arryn
Re: Dominions II Bug Thread

<font size="2" face="sans-serif, arial, verdana">The #addscout command does not appear to be listed in the modding .PDF document that came with the game. Can you give us an example code line for this...
Forum: Dominions 2: The Ascension Wars January 22nd, 2004, 07:24 AM
Replies: 1,131
Views: 163,064
Posted By Arryn
Re: Dominions II Bug Thread

Minor quibble: why do Devils have the Wasteland Survival trait when they already have Need not Eat? How do they benefit from Survival?

I'm sure if I looked closer, there are probably other...
Forum: Dominions 2: The Ascension Wars January 21st, 2004, 09:37 AM
Replies: 1,131
Views: 163,064
Posted By Arryn
Re: Dominions II Bug Thread

The Longdead commander that is summoned with Army of the Dead typically comes with 40 Longdead under his command, yet his command skill for undead is only 10.

I have also noticed that quite often,...
Forum: Dominions 2: The Ascension Wars January 21st, 2004, 04:32 AM
Replies: 1,131
Views: 163,064
Posted By Arryn
Re: Dominions II Bug Thread

Minor textual bug. When you add a Winged Helmet to a Harbinger it is displayed in the armor list as a Full Helmet, though all the correct effects for a Winged Helm are reflected in the unit stats.
...
Forum: Dominions 2: The Ascension Wars January 18th, 2004, 01:08 PM
Replies: 1,131
Views: 163,064
Posted By Arryn
Re: Dominions II Bug Thread

I created a Crystal Matrix, and 2 Slave Matrices, but when they are appropriately equipped, I still cannot cast more difficult (global) rituals, nor is the displayed skill level of the master...
Forum: Dominions 2: The Ascension Wars January 6th, 2004, 04:49 PM
Replies: 1,131
Views: 163,064
Posted By Arryn
Re: Dominions II Bug Thread

Not sure if this is the proper place for this ...

I'm still playing the demo of Dom 2, while waiting for my order of the game to arrive via the ever-reliable (cough) USPS, and I've noticed...
Showing results 1 to 24 of 24

 
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